Enemy Front Steam key art
Enemy Front cover art

Steam revenue analysis

Enemy Front Steam Revenue & Sales Estimates

CI Games

$3MEst. Gross Revenue

163,080 estimated sales, 66% positive reviews, and $2,122,160.04 potentially retained by the developer after Steam's platform fees.

Action66% Positive$19.99

Revenue Overview

$3M

Gross Revenue

$2.1M

Developer Revenue

163,080

Est. Copies Sold

$3M

Revenue / Year (avg. 1 yr)

$2MLow estimate
$3MBest estimate
$6.1MHigh estimate

How the revenue splits

Gross Revenue
$3,031,657
Steam Platform Fee(30.0%)
−$909,497
Developer Revenue
$2,122,160

Developer vs. Steam

Developer: 70.0%($2,122,160)Steam: 30.0%($909,497)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$909,497
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

66%positive
5,436Total Reviews
3,588positive (66%)
1,848negative (34%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,436 reviews and a 66% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Enemy Front, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,031,657 in gross revenue into roughly $2,122,160 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Enemy Front use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,031,657

To developer

$2,122,160

To developer: 70.0%

$2,122,160

Platform fee: 30.0%

$909,497

Epic Games Store

Gross revenue baseline: $3,031,657

To developer

$2,787,858

To developer: 92.0%

$2,787,858

Platform fee: 8.0%

$243,799

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.0%.

GOG

Gross revenue baseline: $3,031,657

To developer

$2,122,160

To developer: 70.0%

$2,122,160

Platform fee: 30.0%

$909,497

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 73% by revenue in Action
73%

Top 73% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Enemy Front ranks in the top 73% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4h avg3.1h median

4h

Average Playtime

3.1h

Median Playtime

Enemy Front keeps players engaged for an average of 4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperCI Games
PublisherCI Games
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players5
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Enemy Front earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Enemy Front's total gross revenue on Steam at approximately $3,031,657.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,021,105
  • Calibrated midpoint (x30): $3,031,657
  • Optimistic estimate (x60): $6,063,314

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Enemy Front sold on Steam?

With 5,436 Steam reviews and a 66% positive rating, we estimate Enemy Front has sold between 108,720 and 326,160 copies, with a best estimate of 163,080.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does CI Games earn from Enemy Front?

After Steam's tiered platform fee of effectively 30.0%, CI Games keeps an estimated $2,122,160 from Enemy Front's gross revenue of $3,031,657.

Here's the breakdown:

  • Gross Revenue: $3,031,657
  • Steam's Fee (30.0%): -$909,497
  • Developer Revenue: $2,122,160

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Enemy Front?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Enemy Front, with an estimated gross revenue of $3,031,657, this results in an effective rate of 30.0%. Steam keeps approximately $909,497 and CI Games receives $2,122,160.

How accurate are these revenue estimates for Enemy Front?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,021,105 to $6,063,314) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $19.

What would Enemy Front earn on Epic Games Store instead?

If Enemy Front generated the same gross revenue on the Epic Games Store, CI Games would keep approximately $2,787,858 - that's $665,698 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $243,799. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,122,160.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Enemy Front?

According to SteamSpy data, players spend an average of 4 hours in Enemy Front, with a median playtime of 3.1 hours. This indicates solid player engagement.