Bug Fables: The Everlasting Sapling Steam key art
Bug Fables: The Everlasting Sapling cover art

Steam revenue analysis

Bug Fables: The Everlasting Sapling Steam Revenue & Sales Estimates

Moonsprout Games · DANGEN Entertainment

$2.7MEst. Gross Revenue

146,988 estimated sales, 97% positive reviews, and $1,912,754.84 potentially retained by the developer after Steam's platform fees.

Action97% Positive$19.99

Revenue Overview

$2.7M

Gross Revenue

$1.9M

Developer Revenue

146,988

Est. Copies Sold

$2.7M

Revenue / Year (avg. 1 yr)

$2MLow estimate
$2.7MBest estimate
$6.1MHigh estimate

How the revenue splits

Gross Revenue
$2,732,507
Steam Platform Fee(30.0%)
−$819,752
Developer Revenue
$1,912,755

Developer vs. Steam

Developer: 70.0%($1,912,755)Steam: 30.0%($819,752)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$819,752
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
5,444Total Reviews
5,281positive (97%)
163negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,444 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Bug Fables: The Everlasting Sapling, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,732,507 in gross revenue into roughly $1,912,755 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Bug Fables: The Everlasting Sapling use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,732,507

To developer

$1,912,755

To developer: 70.0%

$1,912,755

Platform fee: 30.0%

$819,752

Epic Games Store

Gross revenue baseline: $2,732,507

To developer

$2,524,606

To developer: 92.4%

$2,524,606

Platform fee: 7.6%

$207,901

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.6%.

GOG

Gross revenue baseline: $2,732,507

To developer

$1,912,755

To developer: 70.0%

$1,912,755

Platform fee: 30.0%

$819,752

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 77% by revenue in Action
77%

Top 77% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Bug Fables: The Everlasting Sapling ranks in the top 77% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.9h avg11.9h median

20.9h

Average Playtime

11.9h

Median Playtime

Bug Fables: The Everlasting Sapling keeps players engaged for an average of 20.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperMoonsprout Games
PublisherDANGEN Entertainment
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players13
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has Bug Fables: The Everlasting Sapling earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Bug Fables: The Everlasting Sapling's total gross revenue on Steam at approximately $2,732,507.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,024,079
  • Calibrated midpoint (x27): $2,732,507
  • Optimistic estimate (x60): $6,072,238

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Bug Fables: The Everlasting Sapling sold on Steam?

With 5,444 Steam reviews and a 97% positive rating, we estimate Bug Fables: The Everlasting Sapling has sold between 108,880 and 326,640 copies, with a best estimate of 146,988.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Moonsprout Games earn from Bug Fables: The Everlasting Sapling?

After Steam's tiered platform fee of effectively 30.0%, Moonsprout Games keeps an estimated $1,912,755 from Bug Fables: The Everlasting Sapling's gross revenue of $2,732,507.

Here's the breakdown:

  • Gross Revenue: $2,732,507
  • Steam's Fee (30.0%): -$819,752
  • Developer Revenue: $1,912,755

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Bug Fables: The Everlasting Sapling?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Bug Fables: The Everlasting Sapling, with an estimated gross revenue of $2,732,507, this results in an effective rate of 30.0%. Steam keeps approximately $819,752 and Moonsprout Games receives $1,912,755.

How accurate are these revenue estimates for Bug Fables: The Everlasting Sapling?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,024,079 to $6,072,238) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $19.

What would Bug Fables: The Everlasting Sapling earn on Epic Games Store instead?

If Bug Fables: The Everlasting Sapling generated the same gross revenue on the Epic Games Store, Moonsprout Games would keep approximately $2,524,606 - that's $611,851 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $207,901. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,912,755.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Bug Fables: The Everlasting Sapling?

According to SteamSpy data, players spend an average of 20.9 hours in Bug Fables: The Everlasting Sapling, with a median playtime of 11.9 hours. This indicates solid player engagement.