Dead Bits Steam key art
Dead Bits cover art

Steam revenue analysis

Dead Bits Steam Revenue & Sales Estimates

Microblast Games · SA Industry

$845.5KEst. Gross Revenue

367,607 estimated sales, 60% positive reviews, and $591,847.27 potentially retained by the developer after Steam's platform fees.

Action60% Positive$0.49

Revenue Overview

$845.5K

Gross Revenue

$591.8K

Developer Revenue

367,607

Est. Copies Sold

$70.5K

Revenue / Year (avg. 12 yr)

$393.3KLow estimate
$845.5KBest estimate
$1.2MHigh estimate

How the revenue splits

Gross Revenue
$845,496
Steam Platform Fee(30.0%)
−$253,649
Developer Revenue
$591,847

Developer vs. Steam

Developer: 70.0%($591,847)Steam: 30.0%($253,649)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$253,649
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

60%positive
8,549Total Reviews
5,129positive (60%)
3,420negative (40%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,549 reviews and a 60% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dead Bits, we use a midpoint multiplier of ×43 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $0, we estimate a realized average sale price of $2 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $845,496 in gross revenue into roughly $591,847 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.30

List price $0.49

Boxleiter multiplier

×43

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Dead Bits use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x43 and a calibrated average sale price of $2 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $845,496

To developer

$591,847

To developer: 70.0%

$591,847

Platform fee: 30.0%

$253,649

Epic Games Store

Gross revenue baseline: $845,496

To developer

$845,496

To developer: 100.0%

$845,496

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $845,496

To developer

$591,847

To developer: 70.0%

$591,847

Platform fee: 30.0%

$253,649

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 96% by revenue in Action
96%

Top 96% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Dead Bits ranks in the top 96% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.8h avg5.6h median

4.8h

Average Playtime

5.6h

Median Playtime

Dead Bits keeps players engaged for an average of 4.8 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperMicroblast Games
PublisherSA Industry
Release DateJune 6, 2014
Years on Market12 years
Current Price$0.49
Calibrated Avg. Selling Price$2.30
GenreAction
Peak Players2
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Dead Bits earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dead Bits's total gross revenue on Steam at approximately $845,496.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $393,254
  • Calibrated midpoint (x43): $845,496
  • Optimistic estimate (x60): $1,179,762

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dead Bits sold on Steam?

With 8,549 Steam reviews and a 60% positive rating, we estimate Dead Bits has sold between 170,980 and 512,940 copies, with a best estimate of 367,607.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x43 that adjusts for the title's age, price tier, genre, and review profile.

How much does Microblast Games earn from Dead Bits?

After Steam's tiered platform fee of effectively 30.0%, Microblast Games keeps an estimated $591,847 from Dead Bits's gross revenue of $845,496.

Here's the breakdown:

  • Gross Revenue: $845,496
  • Steam's Fee (30.0%): -$253,649
  • Developer Revenue: $591,847

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dead Bits?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dead Bits, with an estimated gross revenue of $845,496, this results in an effective rate of 30.0%. Steam keeps approximately $253,649 and Microblast Games receives $591,847.

How accurate are these revenue estimates for Dead Bits?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($393,254 to $1,179,762) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x43) and a calibrated ASP of $2.

What would Dead Bits earn on Epic Games Store instead?

If Dead Bits generated the same gross revenue on the Epic Games Store, Microblast Games would keep approximately $845,496 - that's $253,649 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $591,847.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dead Bits?

According to SteamSpy data, players spend an average of 4.8 hours in Dead Bits, with a median playtime of 5.6 hours. This indicates solid player engagement.