Chinese Online Game Steam key art
Chinese Online Game cover art

Steam revenue analysis

Chinese Online Game Steam Revenue & Sales Estimates

648工作室 · Wise Games

$2.7MEst. Gross Revenue

300,855 estimated sales, 86% positive reviews, and $1,914,340.37 potentially retained by the developer after Steam's platform fees.

Action86% Positive$9.99

Revenue Overview

$2.7M

Gross Revenue

$1.9M

Developer Revenue

300,855

Est. Copies Sold

$2.7M

Revenue / Year (avg. 1 yr)

$1.8MLow estimate
$2.7MBest estimate
$5.3MHigh estimate

How the revenue splits

Gross Revenue
$2,734,772
Steam Platform Fee(30.0%)
−$820,432
Developer Revenue
$1,914,340

Developer vs. Steam

Developer: 70.0%($1,914,340)Steam: 30.0%($820,432)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$820,432
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
9,705Total Reviews
8,346positive (86%)
1,359negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,705 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Chinese Online Game, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,734,772 in gross revenue into roughly $1,914,340 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Chinese Online Game use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,734,772

To developer

$1,914,340

To developer: 70.0%

$1,914,340

Platform fee: 30.0%

$820,432

Epic Games Store

Gross revenue baseline: $2,734,772

To developer

$2,526,599

To developer: 92.4%

$2,526,599

Platform fee: 7.6%

$208,173

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.6%.

GOG

Gross revenue baseline: $2,734,772

To developer

$1,914,340

To developer: 70.0%

$1,914,340

Platform fee: 30.0%

$820,432

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 77% by revenue in Action
77%

Top 77% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Chinese Online Game ranks in the top 77% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.5h avg6.7h median

9.5h

Average Playtime

6.7h

Median Playtime

2.2h

Recent Activity (2 Weeks)

Chinese Online Game keeps players engaged for an average of 9.5 hours – solid engagement for a action game.

Current Activity23% still active

Game Details

Dataset updated: April 18, 2026

Developer648工作室
PublisherWise Games
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players273
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Chinese Online Game earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Chinese Online Game's total gross revenue on Steam at approximately $2,734,772.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,764,369
  • Calibrated midpoint (x31): $2,734,772
  • Optimistic estimate (x60): $5,293,107

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Chinese Online Game sold on Steam?

With 9,705 Steam reviews and a 86% positive rating, we estimate Chinese Online Game has sold between 194,100 and 582,300 copies, with a best estimate of 300,855.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does 648工作室 earn from Chinese Online Game?

After Steam's tiered platform fee of effectively 30.0%, 648工作室 keeps an estimated $1,914,340 from Chinese Online Game's gross revenue of $2,734,772.

Here's the breakdown:

  • Gross Revenue: $2,734,772
  • Steam's Fee (30.0%): -$820,432
  • Developer Revenue: $1,914,340

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Chinese Online Game?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Chinese Online Game, with an estimated gross revenue of $2,734,772, this results in an effective rate of 30.0%. Steam keeps approximately $820,432 and 648工作室 receives $1,914,340.

How accurate are these revenue estimates for Chinese Online Game?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,764,369 to $5,293,107) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would Chinese Online Game earn on Epic Games Store instead?

If Chinese Online Game generated the same gross revenue on the Epic Games Store, 648工作室 would keep approximately $2,526,599 - that's $612,259 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $208,173. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,914,340.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Chinese Online Game?

According to SteamSpy data, players spend an average of 9.5 hours in Chinese Online Game, with a median playtime of 6.7 hours. This indicates solid player engagement.