Cat Quest Steam key art
Cat Quest cover art

Steam revenue analysis

Cat Quest Steam Revenue & Sales Estimates

The Gentlebros · Kepler Interactive

$3.2MEst. Gross Revenue

272,328 estimated sales, 95% positive reviews, and $2,253,241.87 potentially retained by the developer after Steam's platform fees.

Action95% Positive$12.99MC 79

Revenue Overview

$3.2M

Gross Revenue

$2.3M

Developer Revenue

272,328

Est. Copies Sold

$3.2M

Revenue / Year (avg. 1 yr)

$2.3MLow estimate
$3.2MBest estimate
$6.9MHigh estimate

How the revenue splits

Gross Revenue
$3,218,917
Steam Platform Fee(30.0%)
−$965,675
Developer Revenue
$2,253,242

Developer vs. Steam

Developer: 70.0%($2,253,242)Steam: 30.0%($965,675)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$965,675
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
9,726Total Reviews
9,240positive (95%)
486negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,726 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Cat Quest, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,218,917 in gross revenue into roughly $2,253,242 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.82

List price $12.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Cat Quest use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,218,917

To developer

$2,253,242

To developer: 70.0%

$2,253,242

Platform fee: 30.0%

$965,675

Epic Games Store

Gross revenue baseline: $3,218,917

To developer

$2,952,647

To developer: 91.7%

$2,952,647

Platform fee: 8.3%

$266,270

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.3%.

GOG

Gross revenue baseline: $3,218,917

To developer

$2,253,242

To developer: 70.0%

$2,253,242

Platform fee: 30.0%

$965,675

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 71% by revenue in Action
71%

Top 71% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Cat Quest ranks in the top 71% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.6h avg4.4h median

6.6h

Average Playtime

4.4h

Median Playtime

0h

Recent Activity (2 Weeks)

Cat Quest keeps players engaged for an average of 6.6 hours – solid engagement for a action game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperThe Gentlebros
PublisherKepler Interactive
Release Date
Years on Market1 year
Current Price$12.99
Calibrated Avg. Selling Price$11.82
GenreAction
Peak Players32
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TVFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has Cat Quest earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Cat Quest's total gross revenue on Steam at approximately $3,218,917.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,299,226
  • Calibrated midpoint (x28): $3,218,917
  • Optimistic estimate (x60): $6,897,679

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Cat Quest sold on Steam?

With 9,726 Steam reviews and a 95% positive rating, we estimate Cat Quest has sold between 194,520 and 583,560 copies, with a best estimate of 272,328.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does The Gentlebros earn from Cat Quest?

After Steam's tiered platform fee of effectively 30.0%, The Gentlebros keeps an estimated $2,253,242 from Cat Quest's gross revenue of $3,218,917.

Here's the breakdown:

  • Gross Revenue: $3,218,917
  • Steam's Fee (30.0%): -$965,675
  • Developer Revenue: $2,253,242

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Cat Quest?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Cat Quest, with an estimated gross revenue of $3,218,917, this results in an effective rate of 30.0%. Steam keeps approximately $965,675 and The Gentlebros receives $2,253,242.

How accurate are these revenue estimates for Cat Quest?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,299,226 to $6,897,679) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $12.

What would Cat Quest earn on Epic Games Store instead?

If Cat Quest generated the same gross revenue on the Epic Games Store, The Gentlebros would keep approximately $2,952,647 - that's $699,405 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $266,270. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,253,242.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Cat Quest?

According to SteamSpy data, players spend an average of 6.6 hours in Cat Quest, with a median playtime of 4.4 hours. This indicates solid player engagement.

What is Cat Quest's Metacritic score?

Cat Quest has a Metacritic score of 79/100, which is considered "generally favorable" by critics. The Steam community rates the game 95% positive based on 9,726 user reviews.