Children of Morta Steam key art
Children of Morta cover art

Steam revenue analysis

Children of Morta Steam Revenue & Sales Estimates

Dead Mage · 11 bit studios

$11.1MEst. Gross Revenue

545,116 estimated sales, 89% positive reviews, and $7,860,716.65 potentially retained by the developer after Steam's platform fees.

Action89% Positive$21.99MC 82

Revenue Overview

$11.1M

Gross Revenue

$7.9M

Developer Revenue

545,116

Est. Copies Sold

$11.1M

Revenue / Year (avg. 1 yr)

$8.6MLow estimate
$11.1MBest estimate
$25.7MHigh estimate

How the revenue splits

Gross Revenue
$11,147,622
Steam Platform Fee(29.5%)
−$3,286,906
Developer Revenue
$7,860,717

Developer vs. Steam

Developer: 70.5%($7,860,717)Steam: 29.5%($3,286,906)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$286,906
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
20,966Total Reviews
18,660positive (89%)
2,306negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    20,966 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Children of Morta, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $22, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.5%. That turns an estimated $11,147,622 in gross revenue into roughly $7,860,717 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$20.45

List price $21.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

29.5%

Tiered 30 / 25 / 20%

Revenue estimates for Children of Morta use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,147,622

To developer

$7,860,717

To developer: 70.5%

$7,860,717

Platform fee: 29.5%

$3,286,906

Epic Games Store

Gross revenue baseline: $11,147,622

To developer

$9,929,908

To developer: 89.1%

$9,929,908

Platform fee: 10.9%

$1,217,715

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $11,147,622

To developer

$7,803,336

To developer: 70.0%

$7,803,336

Platform fee: 30.0%

$3,344,287

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 32% by revenue in Action
32%

Top 32% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Children of Morta ranks in the top 32% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.7h avg4.3h median

7.7h

Average Playtime

4.3h

Median Playtime

1.5h

Recent Activity (2 Weeks)

Children of Morta keeps players engaged for an average of 7.7 hours – solid engagement for a action game.

Current Activity19% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDead Mage
Publisher11 bit studios
Release Date
Years on Market1 year
Current Price$21.99
Calibrated Avg. Selling Price$20.45
GenreAction
Peak Players69
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam CloudStatsRemote Play on PhoneRemote Play on TabletRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Children of Morta earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Children of Morta's total gross revenue on Steam at approximately $11,147,622.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,575,094
  • Calibrated midpoint (x26): $11,147,622
  • Optimistic estimate (x60): $25,725,282

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Children of Morta sold on Steam?

With 20,966 Steam reviews and a 89% positive rating, we estimate Children of Morta has sold between 419,320 and 1,257,960 copies, with a best estimate of 545,116.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dead Mage earn from Children of Morta?

After Steam's tiered platform fee of effectively 29.5%, Dead Mage keeps an estimated $7,860,717 from Children of Morta's gross revenue of $11,147,622.

Here's the breakdown:

  • Gross Revenue: $11,147,622
  • Steam's Fee (29.5%): -$3,286,906
  • Developer Revenue: $7,860,717

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Children of Morta?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Children of Morta, with an estimated gross revenue of $11,147,622, this results in an effective rate of 29.5%. Steam keeps approximately $3,286,906 and Dead Mage receives $7,860,717.

How accurate are these revenue estimates for Children of Morta?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,575,094 to $25,725,282) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $20.

What would Children of Morta earn on Epic Games Store instead?

If Children of Morta generated the same gross revenue on the Epic Games Store, Dead Mage would keep approximately $9,929,908 - that's $2,069,191 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,217,715. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,803,336.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Children of Morta?

According to SteamSpy data, players spend an average of 7.7 hours in Children of Morta, with a median playtime of 4.3 hours. This indicates solid player engagement.

What is Children of Morta's Metacritic score?

Children of Morta has a Metacritic score of 82/100, which is considered "generally favorable" by critics. The Steam community rates the game 89% positive based on 20,966 user reviews.