DRAGON BALL XENOVERSE Steam key art
DRAGON BALL XENOVERSE cover art

Steam revenue analysis

DRAGON BALL XENOVERSE Steam Revenue & Sales Estimates

DIMPS · BANDAI NAMCO Entertainment

$19.9MEst. Gross Revenue

522,550 estimated sales, 90% positive reviews, and $14,388,755.88 potentially retained by the developer after Steam's platform fees.

Action90% Positive$39.99

Revenue Overview

$19.9M

Gross Revenue

$14.4M

Developer Revenue

522,550

Est. Copies Sold

$19.9M

Revenue / Year (avg. 1 yr)

$15.9MLow estimate
$19.9MBest estimate
$47.6MHigh estimate

How the revenue splits

Gross Revenue
$19,851,675
Steam Platform Fee(27.5%)
−$5,462,919
Developer Revenue
$14,388,756

Developer vs. Steam

Developer: 72.5%($14,388,756)Steam: 27.5%($5,462,919)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,462,919
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
20,902Total Reviews
18,812positive (90%)
2,090negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    20,902 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For DRAGON BALL XENOVERSE, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.5%. That turns an estimated $19,851,675 in gross revenue into roughly $14,388,756 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

27.5%

Tiered 30 / 25 / 20%

Revenue estimates for DRAGON BALL XENOVERSE use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $19,851,675

To developer

$14,388,756

To developer: 72.5%

$14,388,756

Platform fee: 27.5%

$5,462,919

Epic Games Store

Gross revenue baseline: $19,851,675

To developer

$17,589,474

To developer: 88.6%

$17,589,474

Platform fee: 11.4%

$2,262,201

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $19,851,675

To developer

$13,896,172

To developer: 70.0%

$13,896,172

Platform fee: 30.0%

$5,955,502

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 21% by revenue in Action
21%

Top 21% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

DRAGON BALL XENOVERSE ranks in the top 21% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.3h avg13h median

23.3h

Average Playtime

13h

Median Playtime

0.2h

Recent Activity (2 Weeks)

DRAGON BALL XENOVERSE keeps players engaged for an average of 23.3 hours – solid engagement for a action game.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDIMPS
PublisherBANDAI NAMCO Entertainment
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players63
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerCo-opSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudSteam LeaderboardsRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has DRAGON BALL XENOVERSE earned on Steam?

Based on our analysis using the Boxleiter method, we estimate DRAGON BALL XENOVERSE's total gross revenue on Steam at approximately $19,851,675.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $15,881,340
  • Calibrated midpoint (x25): $19,851,675
  • Optimistic estimate (x60): $47,644,019

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has DRAGON BALL XENOVERSE sold on Steam?

With 20,902 Steam reviews and a 90% positive rating, we estimate DRAGON BALL XENOVERSE has sold between 418,040 and 1,254,120 copies, with a best estimate of 522,550.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does DIMPS earn from DRAGON BALL XENOVERSE?

After Steam's tiered platform fee of effectively 27.5%, DIMPS keeps an estimated $14,388,756 from DRAGON BALL XENOVERSE's gross revenue of $19,851,675.

Here's the breakdown:

  • Gross Revenue: $19,851,675
  • Steam's Fee (27.5%): -$5,462,919
  • Developer Revenue: $14,388,756

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from DRAGON BALL XENOVERSE?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For DRAGON BALL XENOVERSE, with an estimated gross revenue of $19,851,675, this results in an effective rate of 27.5%. Steam keeps approximately $5,462,919 and DIMPS receives $14,388,756.

How accurate are these revenue estimates for DRAGON BALL XENOVERSE?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($15,881,340 to $47,644,019) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would DRAGON BALL XENOVERSE earn on Epic Games Store instead?

If DRAGON BALL XENOVERSE generated the same gross revenue on the Epic Games Store, DIMPS would keep approximately $17,589,474 - that's $3,200,718 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,262,201. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $13,896,172.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in DRAGON BALL XENOVERSE?

According to SteamSpy data, players spend an average of 23.3 hours in DRAGON BALL XENOVERSE, with a median playtime of 13 hours. This indicates solid player engagement.