CARRION Steam key art
CARRION cover art

Steam revenue analysis

CARRION Steam Revenue & Sales Estimates

Phobia Game Studio · Devolver Digital

$10.4MEst. Gross Revenue

791,990 estimated sales, 95% positive reviews, and $7,334,761.08 potentially retained by the developer after Steam's platform fees.

Action95% Positive$3.99MC 75

Revenue Overview

$10.4M

Gross Revenue

$7.3M

Developer Revenue

791,990

Est. Copies Sold

$1.7M

Revenue / Year (avg. 6 yr)

$7.2MLow estimate
$10.4MBest estimate
$21.6MHigh estimate

How the revenue splits

Gross Revenue
$10,446,348
Steam Platform Fee(29.8%)
−$3,111,587
Developer Revenue
$7,334,761

Developer vs. Steam

Developer: 70.2%($7,334,761)Steam: 29.8%($3,111,587)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$111,587
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
27,310Total Reviews
25,945positive (95%)
1,365negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    27,310 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For CARRION, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.8%. That turns an estimated $10,446,348 in gross revenue into roughly $7,334,761 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.19

List price $3.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

29.8%

Tiered 30 / 25 / 20%

Revenue estimates for CARRION use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,446,348

To developer

$7,334,761

To developer: 70.2%

$7,334,761

Platform fee: 29.8%

$3,111,587

Epic Games Store

Gross revenue baseline: $10,446,348

To developer

$9,312,786

To developer: 89.1%

$9,312,786

Platform fee: 10.9%

$1,133,562

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,446,348

To developer

$7,312,444

To developer: 70.0%

$7,312,444

Platform fee: 30.0%

$3,133,904

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 33% by revenue in Action
33%

Top 33% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

CARRION ranks in the top 33% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.9h avg4.3h median

4.9h

Average Playtime

4.3h

Median Playtime

2.1h

Recent Activity (2 Weeks)

CARRION keeps players engaged for an average of 4.9 hours – solid engagement for a action game.

Current Activity43% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPhobia Game Studio
PublisherDevolver Digital
Release DateJuly 22, 2020
Years on Market6 years
Current Price$3.99
Calibrated Avg. Selling Price$13.19
GenreAction
Peak Players44
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has CARRION earned on Steam?

Based on our analysis using the Boxleiter method, we estimate CARRION's total gross revenue on Steam at approximately $10,446,348.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,204,378
  • Calibrated midpoint (x29): $10,446,348
  • Optimistic estimate (x60): $21,613,134

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has CARRION sold on Steam?

With 27,310 Steam reviews and a 95% positive rating, we estimate CARRION has sold between 546,200 and 1,638,600 copies, with a best estimate of 791,990.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Phobia Game Studio earn from CARRION?

After Steam's tiered platform fee of effectively 29.8%, Phobia Game Studio keeps an estimated $7,334,761 from CARRION's gross revenue of $10,446,348.

Here's the breakdown:

  • Gross Revenue: $10,446,348
  • Steam's Fee (29.8%): -$3,111,587
  • Developer Revenue: $7,334,761

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from CARRION?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For CARRION, with an estimated gross revenue of $10,446,348, this results in an effective rate of 29.8%. Steam keeps approximately $3,111,587 and Phobia Game Studio receives $7,334,761.

How accurate are these revenue estimates for CARRION?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,204,378 to $21,613,134) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $13.

What would CARRION earn on Epic Games Store instead?

If CARRION generated the same gross revenue on the Epic Games Store, Phobia Game Studio would keep approximately $9,312,786 - that's $1,978,025 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,133,562. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,312,444.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in CARRION?

According to SteamSpy data, players spend an average of 4.9 hours in CARRION, with a median playtime of 4.3 hours. This indicates solid player engagement.

What is CARRION's Metacritic score?

CARRION has a Metacritic score of 75/100, which is considered "generally favorable" by critics. The Steam community rates the game 95% positive based on 27,310 user reviews.