Automobilista 2 Steam key art
Automobilista 2 cover art

Steam revenue analysis

Automobilista 2 Steam Revenue & Sales Estimates

Reiza Studios

$11.3MEst. Gross Revenue

297,243 estimated sales, 92% positive reviews, and $7,969,196.18 potentially retained by the developer after Steam's platform fees.

Action92% Positive$39.99

Revenue Overview

$11.3M

Gross Revenue

$8M

Developer Revenue

297,243

Est. Copies Sold

$11.3M

Revenue / Year (avg. 1 yr)

$8.4MLow estimate
$11.3MBest estimate
$25.1MHigh estimate

How the revenue splits

Gross Revenue
$11,292,262
Steam Platform Fee(29.4%)
−$3,323,065
Developer Revenue
$7,969,196

Developer vs. Steam

Developer: 70.6%($7,969,196)Steam: 29.4%($3,323,065)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$323,065
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
11,009Total Reviews
10,128positive (92%)
881negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,009 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Automobilista 2, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.4%. That turns an estimated $11,292,262 in gross revenue into roughly $7,969,196 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

29.4%

Tiered 30 / 25 / 20%

Revenue estimates for Automobilista 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,292,262

To developer

$7,969,196

To developer: 70.6%

$7,969,196

Platform fee: 29.4%

$3,323,065

Epic Games Store

Gross revenue baseline: $11,292,262

To developer

$10,057,190

To developer: 89.1%

$10,057,190

Platform fee: 10.9%

$1,235,071

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $11,292,262

To developer

$7,904,583

To developer: 70.0%

$7,904,583

Platform fee: 30.0%

$3,387,678

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 31% by revenue in Action
31%

Top 31% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Automobilista 2 ranks in the top 31% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.2h avg5h median

22.2h

Average Playtime

5h

Median Playtime

1.6h

Recent Activity (2 Weeks)

A median playtime of 5h and average of 22.2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity7% still active

Game Details

Dataset updated: April 18, 2026

DeveloperReiza Studios
PublisherReiza Studios
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players605
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPFull controller supportVR SupportedFamily Sharing

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Frequently Asked Questions

How much has Automobilista 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Automobilista 2's total gross revenue on Steam at approximately $11,292,262.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,364,638
  • Calibrated midpoint (x27): $11,292,262
  • Optimistic estimate (x60): $25,093,915

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Automobilista 2 sold on Steam?

With 11,009 Steam reviews and a 92% positive rating, we estimate Automobilista 2 has sold between 220,180 and 660,540 copies, with a best estimate of 297,243.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Reiza Studios earn from Automobilista 2?

After Steam's tiered platform fee of effectively 29.4%, Reiza Studios keeps an estimated $7,969,196 from Automobilista 2's gross revenue of $11,292,262.

Here's the breakdown:

  • Gross Revenue: $11,292,262
  • Steam's Fee (29.4%): -$3,323,065
  • Developer Revenue: $7,969,196

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Automobilista 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Automobilista 2, with an estimated gross revenue of $11,292,262, this results in an effective rate of 29.4%. Steam keeps approximately $3,323,065 and Reiza Studios receives $7,969,196.

How accurate are these revenue estimates for Automobilista 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,364,638 to $25,093,915) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $38.

What would Automobilista 2 earn on Epic Games Store instead?

If Automobilista 2 generated the same gross revenue on the Epic Games Store, Reiza Studios would keep approximately $10,057,190 - that's $2,087,994 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,235,071. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,904,583.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Automobilista 2?

According to SteamSpy data, players spend an average of 22.2 hours in Automobilista 2, with a median playtime of 5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.