Attack on Titan 2 - A.O.T.2 Steam key art
Attack on Titan 2 - A.O.T.2 cover art

Steam revenue analysis

Attack on Titan 2 - A.O.T.2 Steam Revenue & Sales Estimates

KOEI TECMO GAMES CO., LTD.

$7.4MEst. Gross Revenue

193,563 estimated sales, 93% positive reviews, and $5,147,420.86 potentially retained by the developer after Steam's platform fees.

Action93% Positive$39.99

Revenue Overview

$7.4M

Gross Revenue

$5.1M

Developer Revenue

193,563

Est. Copies Sold

$7.4M

Revenue / Year (avg. 1 yr)

$5.4MLow estimate
$7.4MBest estimate
$16.3MHigh estimate

How the revenue splits

Gross Revenue
$7,353,458
Steam Platform Fee(30.0%)
−$2,206,038
Developer Revenue
$5,147,421

Developer vs. Steam

Developer: 70.0%($5,147,421)Steam: 30.0%($2,206,038)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,206,038
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
7,169Total Reviews
6,667positive (93%)
502negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,169 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Attack on Titan 2 - A.O.T.2, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,353,458 in gross revenue into roughly $5,147,421 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Attack on Titan 2 - A.O.T.2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,353,458

To developer

$5,147,421

To developer: 70.0%

$5,147,421

Platform fee: 30.0%

$2,206,038

Epic Games Store

Gross revenue baseline: $7,353,458

To developer

$6,591,043

To developer: 89.6%

$6,591,043

Platform fee: 10.4%

$762,415

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.4%.

GOG

Gross revenue baseline: $7,353,458

To developer

$5,147,421

To developer: 70.0%

$5,147,421

Platform fee: 30.0%

$2,206,038

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Action
44%

Top 44% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Attack on Titan 2 - A.O.T.2 ranks in the top 44% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

27.7h avg21.5h median

27.7h

Average Playtime

21.5h

Median Playtime

Attack on Titan 2 - A.O.T.2 keeps players engaged for an average of 27.7 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperKOEI TECMO GAMES CO., LTD.
PublisherKOEI TECMO GAMES CO., LTD.
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players117
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Attack on Titan 2 - A.O.T.2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Attack on Titan 2 - A.O.T.2's total gross revenue on Steam at approximately $7,353,458.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,447,006
  • Calibrated midpoint (x27): $7,353,458
  • Optimistic estimate (x60): $16,341,019

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Attack on Titan 2 - A.O.T.2 sold on Steam?

With 7,169 Steam reviews and a 93% positive rating, we estimate Attack on Titan 2 - A.O.T.2 has sold between 143,380 and 430,140 copies, with a best estimate of 193,563.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does KOEI TECMO GAMES CO., LTD. earn from Attack on Titan 2 - A.O.T.2?

After Steam's tiered platform fee of effectively 30.0%, KOEI TECMO GAMES CO., LTD. keeps an estimated $5,147,421 from Attack on Titan 2 - A.O.T.2's gross revenue of $7,353,458.

Here's the breakdown:

  • Gross Revenue: $7,353,458
  • Steam's Fee (30.0%): -$2,206,038
  • Developer Revenue: $5,147,421

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Attack on Titan 2 - A.O.T.2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Attack on Titan 2 - A.O.T.2, with an estimated gross revenue of $7,353,458, this results in an effective rate of 30.0%. Steam keeps approximately $2,206,038 and KOEI TECMO GAMES CO., LTD. receives $5,147,421.

How accurate are these revenue estimates for Attack on Titan 2 - A.O.T.2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,447,006 to $16,341,019) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $38.

What would Attack on Titan 2 - A.O.T.2 earn on Epic Games Store instead?

If Attack on Titan 2 - A.O.T.2 generated the same gross revenue on the Epic Games Store, KOEI TECMO GAMES CO., LTD. would keep approximately $6,591,043 - that's $1,443,623 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $762,415. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,147,421.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Attack on Titan 2 - A.O.T.2?

According to SteamSpy data, players spend an average of 27.7 hours in Attack on Titan 2 - A.O.T.2, with a median playtime of 21.5 hours. This indicates solid player engagement.