Amazing Frog? Steam key art
Amazing Frog? cover art

Steam revenue analysis

Amazing Frog? Steam Revenue & Sales Estimates

Fayju

$5.6MEst. Gross Revenue

303,436 estimated sales, 94% positive reviews, and $3,948,612.67 potentially retained by the developer after Steam's platform fees.

Action94% Positive$19.99

Revenue Overview

$5.6M

Gross Revenue

$3.9M

Developer Revenue

303,436

Est. Copies Sold

$5.6M

Revenue / Year (avg. 1 yr)

$4MLow estimate
$5.6MBest estimate
$12.1MHigh estimate

How the revenue splits

Gross Revenue
$5,640,875
Steam Platform Fee(30.0%)
−$1,692,263
Developer Revenue
$3,948,613

Developer vs. Steam

Developer: 70.0%($3,948,613)Steam: 30.0%($1,692,263)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,692,263
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
10,837Total Reviews
10,187positive (94%)
650negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,837 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Amazing Frog?, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,640,875 in gross revenue into roughly $3,948,613 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Amazing Frog? use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,640,875

To developer

$3,948,613

To developer: 70.0%

$3,948,613

Platform fee: 30.0%

$1,692,263

Epic Games Store

Gross revenue baseline: $5,640,875

To developer

$5,083,970

To developer: 90.1%

$5,083,970

Platform fee: 9.9%

$556,905

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.9%.

GOG

Gross revenue baseline: $5,640,875

To developer

$3,948,613

To developer: 70.0%

$3,948,613

Platform fee: 30.0%

$1,692,263

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 52% by revenue in Action
52%

Top 52% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Amazing Frog? ranks in the top 52% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

29.9h avg11.9h median

29.9h

Average Playtime

11.9h

Median Playtime

A median playtime of 11.9h and average of 29.9h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperFayju
PublisherFayju
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players65
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerPvPShared/Split Screen PvPCo-opShared/Split Screen Co-opShared/Split ScreenFull controller supportSteam CloudRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Amazing Frog? earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Amazing Frog?'s total gross revenue on Steam at approximately $5,640,875.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,029,197
  • Calibrated midpoint (x28): $5,640,875
  • Optimistic estimate (x60): $12,087,590

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Amazing Frog? sold on Steam?

With 10,837 Steam reviews and a 94% positive rating, we estimate Amazing Frog? has sold between 216,740 and 650,220 copies, with a best estimate of 303,436.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Fayju earn from Amazing Frog??

After Steam's tiered platform fee of effectively 30.0%, Fayju keeps an estimated $3,948,613 from Amazing Frog?'s gross revenue of $5,640,875.

Here's the breakdown:

  • Gross Revenue: $5,640,875
  • Steam's Fee (30.0%): -$1,692,263
  • Developer Revenue: $3,948,613

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Amazing Frog??

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Amazing Frog?, with an estimated gross revenue of $5,640,875, this results in an effective rate of 30.0%. Steam keeps approximately $1,692,263 and Fayju receives $3,948,613.

How accurate are these revenue estimates for Amazing Frog??

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,029,197 to $12,087,590) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Amazing Frog? earn on Epic Games Store instead?

If Amazing Frog? generated the same gross revenue on the Epic Games Store, Fayju would keep approximately $5,083,970 - that's $1,135,358 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $556,905. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,948,613.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Amazing Frog??

According to SteamSpy data, players spend an average of 29.9 hours in Amazing Frog?, with a median playtime of 11.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.