Little Kitty, Big City Steam key art
Little Kitty, Big City cover art

Steam revenue analysis

Little Kitty, Big City Steam Revenue & Sales Estimates

Double Dagger Studio

$6.8MEst. Gross Revenue

291,195 estimated sales, 97% positive reviews, and $4,737,160.26 potentially retained by the developer after Steam's platform fees.

Action97% Positive$24.99

Revenue Overview

$6.8M

Gross Revenue

$4.7M

Developer Revenue

291,195

Est. Copies Sold

$6.8M

Revenue / Year (avg. 1 yr)

$5MLow estimate
$6.8MBest estimate
$15MHigh estimate

How the revenue splits

Gross Revenue
$6,767,372
Steam Platform Fee(30.0%)
−$2,030,212
Developer Revenue
$4,737,160

Developer vs. Steam

Developer: 70.0%($4,737,160)Steam: 30.0%($2,030,212)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,030,212
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
10,785Total Reviews
10,461positive (97%)
324negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,785 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Little Kitty, Big City, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,767,372 in gross revenue into roughly $4,737,160 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Little Kitty, Big City use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,767,372

To developer

$4,737,160

To developer: 70.0%

$4,737,160

Platform fee: 30.0%

$2,030,212

Epic Games Store

Gross revenue baseline: $6,767,372

To developer

$6,075,287

To developer: 89.8%

$6,075,287

Platform fee: 10.2%

$692,085

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.2%.

GOG

Gross revenue baseline: $6,767,372

To developer

$4,737,160

To developer: 70.0%

$4,737,160

Platform fee: 30.0%

$2,030,212

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 46% by revenue in Action
46%

Top 46% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Little Kitty, Big City ranks in the top 46% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.1h avg3.9h median

4.1h

Average Playtime

3.9h

Median Playtime

0.1h

Recent Activity (2 Weeks)

Little Kitty, Big City keeps players engaged for an average of 4.1 hours – solid engagement for a action game.

Current Activity2% still active

Game Details

Dataset updated: June 11, 2026

DeveloperDouble Dagger Studio
PublisherDouble Dagger Studio
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players74
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsAdjustable Text SizeCamera ComfortCustom Volume ControlsPlayable without Timed InputSave AnytimeStereo SoundSurround SoundSteam CloudFamily Sharing

More Interactive Tools

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Frequently Asked Questions

How much has Little Kitty, Big City earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Little Kitty, Big City's total gross revenue on Steam at approximately $6,767,372.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,012,868
  • Calibrated midpoint (x27): $6,767,372
  • Optimistic estimate (x60): $15,038,604

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Little Kitty, Big City sold on Steam?

With 10,785 Steam reviews and a 97% positive rating, we estimate Little Kitty, Big City has sold between 215,700 and 647,100 copies, with a best estimate of 291,195.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Double Dagger Studio earn from Little Kitty, Big City?

After Steam's tiered platform fee of effectively 30.0%, Double Dagger Studio keeps an estimated $4,737,160 from Little Kitty, Big City's gross revenue of $6,767,372.

Here's the breakdown:

  • Gross Revenue: $6,767,372
  • Steam's Fee (30.0%): -$2,030,212
  • Developer Revenue: $4,737,160

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Little Kitty, Big City?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Little Kitty, Big City, with an estimated gross revenue of $6,767,372, this results in an effective rate of 30.0%. Steam keeps approximately $2,030,212 and Double Dagger Studio receives $4,737,160.

How accurate are these revenue estimates for Little Kitty, Big City?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,012,868 to $15,038,604) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $23.

What would Little Kitty, Big City earn on Epic Games Store instead?

If Little Kitty, Big City generated the same gross revenue on the Epic Games Store, Double Dagger Studio would keep approximately $6,075,287 - that's $1,338,127 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $692,085. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,737,160.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Little Kitty, Big City?

According to SteamSpy data, players spend an average of 4.1 hours in Little Kitty, Big City, with a median playtime of 3.9 hours. This indicates solid player engagement.