Amazing Cultivation Simulator Steam key art
Amazing Cultivation Simulator cover art

Steam revenue analysis

Amazing Cultivation Simulator Steam Revenue & Sales Estimates

GSQ Games · GSQ Games, Gamirror Games

$13.9MEst. Gross Revenue

598,234 estimated sales, 86% positive reviews, and $9,927,218.62 potentially retained by the developer after Steam's platform fees.

Action86% Positive$24.99

Revenue Overview

$13.9M

Gross Revenue

$9.9M

Developer Revenue

598,234

Est. Copies Sold

$13.9M

Revenue / Year (avg. 1 yr)

$10.7MLow estimate
$13.9MBest estimate
$32.1MHigh estimate

How the revenue splits

Gross Revenue
$13,902,958
Steam Platform Fee(28.6%)
−$3,975,740
Developer Revenue
$9,927,219

Developer vs. Steam

Developer: 71.4%($9,927,219)Steam: 28.6%($3,975,740)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$975,740
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
23,009Total Reviews
19,788positive (86%)
3,221negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    23,009 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Amazing Cultivation Simulator, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.6%. That turns an estimated $13,902,958 in gross revenue into roughly $9,927,219 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

28.6%

Tiered 30 / 25 / 20%

Revenue estimates for Amazing Cultivation Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $13,902,958

To developer

$9,927,219

To developer: 71.4%

$9,927,219

Platform fee: 28.6%

$3,975,740

Epic Games Store

Gross revenue baseline: $13,902,958

To developer

$12,354,603

To developer: 88.9%

$12,354,603

Platform fee: 11.1%

$1,548,355

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $13,902,958

To developer

$9,732,071

To developer: 70.0%

$9,732,071

Platform fee: 30.0%

$4,170,887

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 27% by revenue in Action
27%

Top 27% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Amazing Cultivation Simulator ranks in the top 27% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

77h avg23.7h median

77h

Average Playtime

23.7h

Median Playtime

6.1h

Recent Activity (2 Weeks)

A median playtime of 23.7h and average of 77h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGSQ Games
PublisherGSQ Games, Gamirror Games
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players598
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudStatsFamily Sharing

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Frequently Asked Questions

How much has Amazing Cultivation Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Amazing Cultivation Simulator's total gross revenue on Steam at approximately $13,902,958.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,694,583
  • Calibrated midpoint (x26): $13,902,958
  • Optimistic estimate (x60): $32,083,750

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Amazing Cultivation Simulator sold on Steam?

With 23,009 Steam reviews and a 86% positive rating, we estimate Amazing Cultivation Simulator has sold between 460,180 and 1,380,540 copies, with a best estimate of 598,234.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does GSQ Games earn from Amazing Cultivation Simulator?

After Steam's tiered platform fee of effectively 28.6%, GSQ Games keeps an estimated $9,927,219 from Amazing Cultivation Simulator's gross revenue of $13,902,958.

Here's the breakdown:

  • Gross Revenue: $13,902,958
  • Steam's Fee (28.6%): -$3,975,740
  • Developer Revenue: $9,927,219

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Amazing Cultivation Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Amazing Cultivation Simulator, with an estimated gross revenue of $13,902,958, this results in an effective rate of 28.6%. Steam keeps approximately $3,975,740 and GSQ Games receives $9,927,219.

How accurate are these revenue estimates for Amazing Cultivation Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,694,583 to $32,083,750) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $23.

What would Amazing Cultivation Simulator earn on Epic Games Store instead?

If Amazing Cultivation Simulator generated the same gross revenue on the Epic Games Store, GSQ Games would keep approximately $12,354,603 - that's $2,427,385 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,548,355. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,732,071.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Amazing Cultivation Simulator?

According to SteamSpy data, players spend an average of 77 hours in Amazing Cultivation Simulator, with a median playtime of 23.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.