Age of History II Steam key art
Age of History II cover art

Steam revenue analysis

Age of History II Steam Revenue & Sales Estimates

Łukasz Jakowski · Łukasz Jakowski Games

$7.3MEst. Gross Revenue

1,345,455 estimated sales, 90% positive reviews, and $5,132,910.83 potentially retained by the developer after Steam's platform fees.

Action90% Positive$5.99

Revenue Overview

$7.3M

Gross Revenue

$5.1M

Developer Revenue

1,345,455

Est. Copies Sold

$7.3M

Revenue / Year (avg. 1 yr)

$5.1MLow estimate
$7.3MBest estimate
$15.2MHigh estimate

How the revenue splits

Gross Revenue
$7,332,730
Steam Platform Fee(30.0%)
−$2,199,819
Developer Revenue
$5,132,911

Developer vs. Steam

Developer: 70.0%($5,132,911)Steam: 30.0%($2,199,819)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,199,819
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
46,395Total Reviews
41,756positive (90%)
4,639negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    46,395 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Age of History II, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $6, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,332,730 in gross revenue into roughly $5,132,911 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.45

List price $5.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Age of History II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,332,730

To developer

$5,132,911

To developer: 70.0%

$5,132,911

Platform fee: 30.0%

$2,199,819

Epic Games Store

Gross revenue baseline: $7,332,730

To developer

$6,572,802

To developer: 89.6%

$6,572,802

Platform fee: 10.4%

$759,928

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.4%.

GOG

Gross revenue baseline: $7,332,730

To developer

$5,132,911

To developer: 70.0%

$5,132,911

Platform fee: 30.0%

$2,199,819

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Action
44%

Top 44% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Age of History II ranks in the top 44% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

55h avg14h median

55h

Average Playtime

14h

Median Playtime

3h

Recent Activity (2 Weeks)

A median playtime of 14h and average of 55h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperŁukasz Jakowski
PublisherŁukasz Jakowski Games
Release Date
Years on Market1 year
Current Price$5.99
Calibrated Avg. Selling Price$5.45
GenreAction
Peak Players513
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Age of History II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Age of History II's total gross revenue on Steam at approximately $7,332,730.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,057,055
  • Calibrated midpoint (x29): $7,332,730
  • Optimistic estimate (x60): $15,171,165

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Age of History II sold on Steam?

With 46,395 Steam reviews and a 90% positive rating, we estimate Age of History II has sold between 927,900 and 2,783,700 copies, with a best estimate of 1,345,455.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Łukasz Jakowski earn from Age of History II?

After Steam's tiered platform fee of effectively 30.0%, Łukasz Jakowski keeps an estimated $5,132,911 from Age of History II's gross revenue of $7,332,730.

Here's the breakdown:

  • Gross Revenue: $7,332,730
  • Steam's Fee (30.0%): -$2,199,819
  • Developer Revenue: $5,132,911

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Age of History II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Age of History II, with an estimated gross revenue of $7,332,730, this results in an effective rate of 30.0%. Steam keeps approximately $2,199,819 and Łukasz Jakowski receives $5,132,911.

How accurate are these revenue estimates for Age of History II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,057,055 to $15,171,165) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $5.

What would Age of History II earn on Epic Games Store instead?

If Age of History II generated the same gross revenue on the Epic Games Store, Łukasz Jakowski would keep approximately $6,572,802 - that's $1,439,891 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $759,928. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,132,911.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Age of History II?

According to SteamSpy data, players spend an average of 55 hours in Age of History II, with a median playtime of 14 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.