Abiotic Factor Steam key art
Abiotic Factor cover art

Steam revenue analysis

Abiotic Factor Steam Revenue & Sales Estimates

Deep Field Games · Playstack

$25MEst. Gross Revenue

813,124 estimated sales, 96% positive reviews, and $18,277,065.97 potentially retained by the developer after Steam's platform fees.

Action96% Positive$34.99

Revenue Overview

$25M

Gross Revenue

$18.3M

Developer Revenue

813,124

Est. Copies Sold

$25M

Revenue / Year (avg. 1 yr)

$19.3MLow estimate
$25MBest estimate
$57.8MHigh estimate

How the revenue splits

Gross Revenue
$25,036,088
Steam Platform Fee(27.0%)
−$6,759,022
Developer Revenue
$18,277,066

Developer vs. Steam

Developer: 73.0%($18,277,066)Steam: 27.0%($6,759,022)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,759,022
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
31,274Total Reviews
30,023positive (96%)
1,251negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    31,274 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Abiotic Factor, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $31 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.0%. That turns an estimated $25,036,088 in gross revenue into roughly $18,277,066 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$30.79

List price $34.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.0%

Tiered 30 / 25 / 20%

Revenue estimates for Abiotic Factor use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $31 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $25,036,088

To developer

$18,277,066

To developer: 73.0%

$18,277,066

Platform fee: 27.0%

$6,759,022

Epic Games Store

Gross revenue baseline: $25,036,088

To developer

$22,151,757

To developer: 88.5%

$22,151,757

Platform fee: 11.5%

$2,884,331

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $25,036,088

To developer

$17,525,262

To developer: 70.0%

$17,525,262

Platform fee: 30.0%

$7,510,826

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 17% by revenue in Action
17%

Top 17% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Abiotic Factor ranks in the top 17% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

35.8h avg15.5h median

35.8h

Average Playtime

15.5h

Median Playtime

6.5h

Recent Activity (2 Weeks)

A median playtime of 15.5h and average of 35.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity18% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDeep Field Games
PublisherPlaystack
Release DateJuly 21, 2025
Years on Market1 year
Current Price$34.99
Calibrated Avg. Selling Price$30.79
GenreAction
Peak Players1,458
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Abiotic Factor earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Abiotic Factor's total gross revenue on Steam at approximately $25,036,088.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $19,258,529
  • Calibrated midpoint (x26): $25,036,088
  • Optimistic estimate (x60): $57,775,588

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Abiotic Factor sold on Steam?

With 31,274 Steam reviews and a 96% positive rating, we estimate Abiotic Factor has sold between 625,480 and 1,876,440 copies, with a best estimate of 813,124.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Deep Field Games earn from Abiotic Factor?

After Steam's tiered platform fee of effectively 27.0%, Deep Field Games keeps an estimated $18,277,066 from Abiotic Factor's gross revenue of $25,036,088.

Here's the breakdown:

  • Gross Revenue: $25,036,088
  • Steam's Fee (27.0%): -$6,759,022
  • Developer Revenue: $18,277,066

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Abiotic Factor?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Abiotic Factor, with an estimated gross revenue of $25,036,088, this results in an effective rate of 27.0%. Steam keeps approximately $6,759,022 and Deep Field Games receives $18,277,066.

How accurate are these revenue estimates for Abiotic Factor?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($19,258,529 to $57,775,588) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $31.

What would Abiotic Factor earn on Epic Games Store instead?

If Abiotic Factor generated the same gross revenue on the Epic Games Store, Deep Field Games would keep approximately $22,151,757 - that's $3,874,691 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,884,331. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $17,525,262.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Abiotic Factor?

According to SteamSpy data, players spend an average of 35.8 hours in Abiotic Factor, with a median playtime of 15.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.