9 Kings Steam key art
9 Kings cover art

Steam revenue analysis

9 Kings Steam Revenue & Sales Estimates

Sad Socket · Hooded Horse, Sidekick Publishing

$2.7MEst. Gross Revenue

147,056 estimated sales, 93% positive reviews, and $1,913,639.73 potentially retained by the developer after Steam's platform fees.

Action93% Positive$9.99

Revenue Overview

$2.7M

Gross Revenue

$1.9M

Developer Revenue

147,056

Est. Copies Sold

$2.7M

Revenue / Year (avg. 1 yr)

$2MLow estimate
$2.7MBest estimate
$5.9MHigh estimate

How the revenue splits

Gross Revenue
$2,733,771
Steam Platform Fee(30.0%)
−$820,131
Developer Revenue
$1,913,640

Developer vs. Steam

Developer: 70.0%($1,913,640)Steam: 30.0%($820,131)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$820,131
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
5,252Total Reviews
4,884positive (93%)
368negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,252 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For 9 Kings, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,733,771 in gross revenue into roughly $1,913,640 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $9.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for 9 Kings use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,733,771

To developer

$1,913,640

To developer: 70.0%

$1,913,640

Platform fee: 30.0%

$820,131

Epic Games Store

Gross revenue baseline: $2,733,771

To developer

$2,525,719

To developer: 92.4%

$2,525,719

Platform fee: 7.6%

$208,053

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.6%.

GOG

Gross revenue baseline: $2,733,771

To developer

$1,913,640

To developer: 70.0%

$1,913,640

Platform fee: 30.0%

$820,131

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 77% by revenue in Action
77%

Top 77% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

9 Kings ranks in the top 77% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.8h avg8.5h median

15.8h

Average Playtime

8.5h

Median Playtime

3.1h

Recent Activity (2 Weeks)

9 Kings keeps players engaged for an average of 15.8 hours – solid engagement for a action game.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSad Socket
PublisherHooded Horse, Sidekick Publishing
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players6,920
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has 9 Kings earned on Steam?

Based on our analysis using the Boxleiter method, we estimate 9 Kings's total gross revenue on Steam at approximately $2,733,771.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,952,694
  • Calibrated midpoint (x28): $2,733,771
  • Optimistic estimate (x60): $5,858,081

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has 9 Kings sold on Steam?

With 5,252 Steam reviews and a 93% positive rating, we estimate 9 Kings has sold between 105,040 and 315,120 copies, with a best estimate of 147,056.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Sad Socket earn from 9 Kings?

After Steam's tiered platform fee of effectively 30.0%, Sad Socket keeps an estimated $1,913,640 from 9 Kings's gross revenue of $2,733,771.

Here's the breakdown:

  • Gross Revenue: $2,733,771
  • Steam's Fee (30.0%): -$820,131
  • Developer Revenue: $1,913,640

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from 9 Kings?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For 9 Kings, with an estimated gross revenue of $2,733,771, this results in an effective rate of 30.0%. Steam keeps approximately $820,131 and Sad Socket receives $1,913,640.

How accurate are these revenue estimates for 9 Kings?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,952,694 to $5,858,081) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would 9 Kings earn on Epic Games Store instead?

If 9 Kings generated the same gross revenue on the Epic Games Store, Sad Socket would keep approximately $2,525,719 - that's $612,079 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $208,053. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,913,640.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in 9 Kings?

According to SteamSpy data, players spend an average of 15.8 hours in 9 Kings, with a median playtime of 8.5 hours. This indicates solid player engagement.