60 Seconds! Steam key art
60 Seconds! cover art

Steam revenue analysis

60 Seconds! Steam Revenue & Sales Estimates

Robot Gentleman

$2.9MEst. Gross Revenue

357,027 estimated sales, 85% positive reviews, and $2,044,336.60 potentially retained by the developer after Steam's platform fees.

Action85% Positive$8.99

Revenue Overview

$2.9M

Gross Revenue

$2M

Developer Revenue

357,027

Est. Copies Sold

$2.9M

Revenue / Year (avg. 1 yr)

$1.9MLow estimate
$2.9MBest estimate
$5.7MHigh estimate

How the revenue splits

Gross Revenue
$2,920,481
Steam Platform Fee(30.0%)
−$876,144
Developer Revenue
$2,044,337

Developer vs. Steam

Developer: 70.0%($2,044,337)Steam: 30.0%($876,144)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$876,144
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
11,517Total Reviews
9,789positive (85%)
1,728negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,517 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For 60 Seconds!, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $9, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,920,481 in gross revenue into roughly $2,044,337 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.18

List price $8.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for 60 Seconds! use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,920,481

To developer

$2,044,337

To developer: 70.0%

$2,044,337

Platform fee: 30.0%

$876,144

Epic Games Store

Gross revenue baseline: $2,920,481

To developer

$2,690,023

To developer: 92.1%

$2,690,023

Platform fee: 7.9%

$230,458

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.9%.

GOG

Gross revenue baseline: $2,920,481

To developer

$2,044,337

To developer: 70.0%

$2,044,337

Platform fee: 30.0%

$876,144

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 74% by revenue in Action
74%

Top 74% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

60 Seconds! ranks in the top 74% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.4h avg2.6h median

4.4h

Average Playtime

2.6h

Median Playtime

0.1h

Recent Activity (2 Weeks)

60 Seconds! keeps players engaged for an average of 4.4 hours – solid engagement for a action game.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRobot Gentleman
PublisherRobot Gentleman
Release Date
Years on Market1 year
Current Price$8.99
Calibrated Avg. Selling Price$8.18
GenreAction
Peak Players27
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has 60 Seconds! earned on Steam?

Based on our analysis using the Boxleiter method, we estimate 60 Seconds!'s total gross revenue on Steam at approximately $2,920,481.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,884,181
  • Calibrated midpoint (x31): $2,920,481
  • Optimistic estimate (x60): $5,652,544

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has 60 Seconds! sold on Steam?

With 11,517 Steam reviews and a 85% positive rating, we estimate 60 Seconds! has sold between 230,340 and 691,020 copies, with a best estimate of 357,027.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Robot Gentleman earn from 60 Seconds!?

After Steam's tiered platform fee of effectively 30.0%, Robot Gentleman keeps an estimated $2,044,337 from 60 Seconds!'s gross revenue of $2,920,481.

Here's the breakdown:

  • Gross Revenue: $2,920,481
  • Steam's Fee (30.0%): -$876,144
  • Developer Revenue: $2,044,337

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from 60 Seconds!?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For 60 Seconds!, with an estimated gross revenue of $2,920,481, this results in an effective rate of 30.0%. Steam keeps approximately $876,144 and Robot Gentleman receives $2,044,337.

How accurate are these revenue estimates for 60 Seconds!?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,884,181 to $5,652,544) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $8.

What would 60 Seconds! earn on Epic Games Store instead?

If 60 Seconds! generated the same gross revenue on the Epic Games Store, Robot Gentleman would keep approximately $2,690,023 - that's $645,687 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $230,458. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,044,337.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in 60 Seconds!?

According to SteamSpy data, players spend an average of 4.4 hours in 60 Seconds!, with a median playtime of 2.6 hours. This indicates solid player engagement.