WITCH ON THE HOLY NIGHT Steam key art
WITCH ON THE HOLY NIGHT cover art

Steam revenue analysis

WITCH ON THE HOLY NIGHT Steam Revenue & Sales Estimates

TYPE-MOON, Lasengle Inc., Hunex · Aniplex Inc.

$5.4MEst. Gross Revenue

142,116 estimated sales, 98% positive reviews, and $3,779,290.79 potentially retained by the developer after Steam's platform fees.

Action98% Positive$23.99

Revenue Overview

$5.4M

Gross Revenue

$3.8M

Developer Revenue

142,116

Est. Copies Sold

$5.4M

Revenue / Year (avg. 1 yr)

$4.2MLow estimate
$5.4MBest estimate
$12.5MHigh estimate

How the revenue splits

Gross Revenue
$5,398,987
Steam Platform Fee(30.0%)
−$1,619,696
Developer Revenue
$3,779,291

Developer vs. Steam

Developer: 70.0%($3,779,291)Steam: 30.0%($1,619,696)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,619,696
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
5,466Total Reviews
5,357positive (98%)
109negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,466 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For WITCH ON THE HOLY NIGHT, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $24, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,398,987 in gross revenue into roughly $3,779,291 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $23.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for WITCH ON THE HOLY NIGHT use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,398,987

To developer

$3,779,291

To developer: 70.0%

$3,779,291

Platform fee: 30.0%

$1,619,696

Epic Games Store

Gross revenue baseline: $5,398,987

To developer

$4,871,108

To developer: 90.2%

$4,871,108

Platform fee: 9.8%

$527,878

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,398,987

To developer

$3,779,291

To developer: 70.0%

$3,779,291

Platform fee: 30.0%

$1,619,696

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 53% by revenue in Action
53%

Top 53% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

WITCH ON THE HOLY NIGHT ranks in the top 53% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.5h avg12.5h median

11.5h

Average Playtime

12.5h

Median Playtime

13.2h

Recent Activity (2 Weeks)

WITCH ON THE HOLY NIGHT keeps players engaged for an average of 11.5 hours – solid engagement for a action game.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTYPE-MOON, Lasengle Inc., Hunex
PublisherAniplex Inc.
Release Date
Years on Market1 year
Current Price$23.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players69
SteamSpy Owners50,000 .. 100,000

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Frequently Asked Questions

How much has WITCH ON THE HOLY NIGHT earned on Steam?

Based on our analysis using the Boxleiter method, we estimate WITCH ON THE HOLY NIGHT's total gross revenue on Steam at approximately $5,398,987.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,153,067
  • Calibrated midpoint (x26): $5,398,987
  • Optimistic estimate (x60): $12,459,200

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has WITCH ON THE HOLY NIGHT sold on Steam?

With 5,466 Steam reviews and a 98% positive rating, we estimate WITCH ON THE HOLY NIGHT has sold between 109,320 and 327,960 copies, with a best estimate of 142,116.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does TYPE-MOON, Lasengle Inc., Hunex earn from WITCH ON THE HOLY NIGHT?

After Steam's tiered platform fee of effectively 30.0%, TYPE-MOON, Lasengle Inc., Hunex keeps an estimated $3,779,291 from WITCH ON THE HOLY NIGHT's gross revenue of $5,398,987.

Here's the breakdown:

  • Gross Revenue: $5,398,987
  • Steam's Fee (30.0%): -$1,619,696
  • Developer Revenue: $3,779,291

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from WITCH ON THE HOLY NIGHT?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For WITCH ON THE HOLY NIGHT, with an estimated gross revenue of $5,398,987, this results in an effective rate of 30.0%. Steam keeps approximately $1,619,696 and TYPE-MOON, Lasengle Inc., Hunex receives $3,779,291.

How accurate are these revenue estimates for WITCH ON THE HOLY NIGHT?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,153,067 to $12,459,200) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $38.

What would WITCH ON THE HOLY NIGHT earn on Epic Games Store instead?

If WITCH ON THE HOLY NIGHT generated the same gross revenue on the Epic Games Store, TYPE-MOON, Lasengle Inc., Hunex would keep approximately $4,871,108 - that's $1,091,818 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $527,878. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,779,291.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in WITCH ON THE HOLY NIGHT?

According to SteamSpy data, players spend an average of 11.5 hours in WITCH ON THE HOLY NIGHT, with a median playtime of 12.5 hours. This indicates solid player engagement.