We Were Here Too Steam key art
We Were Here Too cover art

Steam revenue analysis

We Were Here Too Steam Revenue & Sales Estimates

Total Mayhem Games

$2.8MEst. Gross Revenue

307,675 estimated sales, 80% positive reviews, and $1,957,736.03 potentially retained by the developer after Steam's platform fees.

Action80% Positive$9.99MC 69

Revenue Overview

$2.8M

Gross Revenue

$2M

Developer Revenue

307,675

Est. Copies Sold

$2.8M

Revenue / Year (avg. 1 yr)

$1.8MLow estimate
$2.8MBest estimate
$5.4MHigh estimate

How the revenue splits

Gross Revenue
$2,796,766
Steam Platform Fee(30.0%)
−$839,030
Developer Revenue
$1,957,736

Developer vs. Steam

Developer: 70.0%($1,957,736)Steam: 30.0%($839,030)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$839,030
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

80%positive
9,925Total Reviews
7,940positive (80%)
1,985negative (20%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,925 reviews and a 80% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For We Were Here Too, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,796,766 in gross revenue into roughly $1,957,736 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for We Were Here Too use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,796,766

To developer

$1,957,736

To developer: 70.0%

$1,957,736

Platform fee: 30.0%

$839,030

Epic Games Store

Gross revenue baseline: $2,796,766

To developer

$2,581,154

To developer: 92.3%

$2,581,154

Platform fee: 7.7%

$215,612

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.7%.

GOG

Gross revenue baseline: $2,796,766

To developer

$1,957,736

To developer: 70.0%

$1,957,736

Platform fee: 30.0%

$839,030

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 76% by revenue in Action
76%

Top 76% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

We Were Here Too ranks in the top 76% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.3h avg2.9h median

3.3h

Average Playtime

2.9h

Median Playtime

2.2h

Recent Activity (2 Weeks)

We Were Here Too keeps players engaged for an average of 3.3 hours – solid engagement for a action game.

Current Activity67% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTotal Mayhem Games
PublisherTotal Mayhem Games
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players78
SteamSpy Owners500,000 .. 1,000,000

Features

Multi-playerCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsSteam Trading CardsCustom Volume ControlsSubtitle OptionsPartial Controller SupportSteam CloudFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has We Were Here Too earned on Steam?

Based on our analysis using the Boxleiter method, we estimate We Were Here Too's total gross revenue on Steam at approximately $2,796,766.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,804,365
  • Calibrated midpoint (x31): $2,796,766
  • Optimistic estimate (x60): $5,413,095

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has We Were Here Too sold on Steam?

With 9,925 Steam reviews and a 80% positive rating, we estimate We Were Here Too has sold between 198,500 and 595,500 copies, with a best estimate of 307,675.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Total Mayhem Games earn from We Were Here Too?

After Steam's tiered platform fee of effectively 30.0%, Total Mayhem Games keeps an estimated $1,957,736 from We Were Here Too's gross revenue of $2,796,766.

Here's the breakdown:

  • Gross Revenue: $2,796,766
  • Steam's Fee (30.0%): -$839,030
  • Developer Revenue: $1,957,736

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from We Were Here Too?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For We Were Here Too, with an estimated gross revenue of $2,796,766, this results in an effective rate of 30.0%. Steam keeps approximately $839,030 and Total Mayhem Games receives $1,957,736.

How accurate are these revenue estimates for We Were Here Too?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,804,365 to $5,413,095) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would We Were Here Too earn on Epic Games Store instead?

If We Were Here Too generated the same gross revenue on the Epic Games Store, Total Mayhem Games would keep approximately $2,581,154 - that's $623,418 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $215,612. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,957,736.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in We Were Here Too?

According to SteamSpy data, players spend an average of 3.3 hours in We Were Here Too, with a median playtime of 2.9 hours. This indicates solid player engagement.

What is We Were Here Too's Metacritic score?

We Were Here Too has a Metacritic score of 69/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 80% positive based on 9,925 user reviews.