Until Then Steam key art
Until Then cover art

Steam revenue analysis

Until Then Steam Revenue & Sales Estimates

Polychroma Games · Maximum Entertainment

$5MEst. Gross Revenue

266,436 estimated sales, 98% positive reviews, and $3,467,131.67 potentially retained by the developer after Steam's platform fees.

Action98% Positive$19.99

Revenue Overview

$5M

Gross Revenue

$3.5M

Developer Revenue

266,436

Est. Copies Sold

$5M

Revenue / Year (avg. 1 yr)

$3.7MLow estimate
$5MBest estimate
$11MHigh estimate

How the revenue splits

Gross Revenue
$4,953,045
Steam Platform Fee(30.0%)
−$1,485,914
Developer Revenue
$3,467,132

Developer vs. Steam

Developer: 70.0%($3,467,132)Steam: 30.0%($1,485,914)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,485,914
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
9,868Total Reviews
9,671positive (98%)
197negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,868 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Until Then, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,953,045 in gross revenue into roughly $3,467,132 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Until Then use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,953,045

To developer

$3,467,132

To developer: 70.0%

$3,467,132

Platform fee: 30.0%

$1,485,914

Epic Games Store

Gross revenue baseline: $4,953,045

To developer

$4,478,680

To developer: 90.4%

$4,478,680

Platform fee: 9.6%

$474,365

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $4,953,045

To developer

$3,467,132

To developer: 70.0%

$3,467,132

Platform fee: 30.0%

$1,485,914

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 56% by revenue in Action
56%

Top 56% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Until Then ranks in the top 56% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15h avg19.5h median

15h

Average Playtime

19.5h

Median Playtime

0h

Recent Activity (2 Weeks)

Until Then keeps players engaged for an average of 15 hours – solid engagement for a action game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPolychroma Games
PublisherMaximum Entertainment
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players88
SteamSpy Owners100,000 .. 200,000

Features

Single-playerSteam AchievementsFull controller supportFamily Sharing

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Frequently Asked Questions

How much has Until Then earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Until Then's total gross revenue on Steam at approximately $4,953,045.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,668,922
  • Calibrated midpoint (x27): $4,953,045
  • Optimistic estimate (x60): $11,006,767

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Until Then sold on Steam?

With 9,868 Steam reviews and a 98% positive rating, we estimate Until Then has sold between 197,360 and 592,080 copies, with a best estimate of 266,436.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Polychroma Games earn from Until Then?

After Steam's tiered platform fee of effectively 30.0%, Polychroma Games keeps an estimated $3,467,132 from Until Then's gross revenue of $4,953,045.

Here's the breakdown:

  • Gross Revenue: $4,953,045
  • Steam's Fee (30.0%): -$1,485,914
  • Developer Revenue: $3,467,132

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Until Then?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Until Then, with an estimated gross revenue of $4,953,045, this results in an effective rate of 30.0%. Steam keeps approximately $1,485,914 and Polychroma Games receives $3,467,132.

How accurate are these revenue estimates for Until Then?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,668,922 to $11,006,767) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $19.

What would Until Then earn on Epic Games Store instead?

If Until Then generated the same gross revenue on the Epic Games Store, Polychroma Games would keep approximately $4,478,680 - that's $1,011,548 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $474,365. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,467,132.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Until Then?

According to SteamSpy data, players spend an average of 15 hours in Until Then, with a median playtime of 19.5 hours. This indicates solid player engagement.