TrackMania² Stadium Steam key art
TrackMania² Stadium cover art

Steam revenue analysis

TrackMania² Stadium Steam Revenue & Sales Estimates

Nadeo · Ubisoft

$1.9MEst. Gross Revenue

203,887 estimated sales, 89% positive reviews, and $1,297,332.98 potentially retained by the developer after Steam's platform fees.

Action89% Positive$9.99MC 77

Revenue Overview

$1.9M

Gross Revenue

$1.3M

Developer Revenue

203,887

Est. Copies Sold

$1.9M

Revenue / Year (avg. 1 yr)

$1.2MLow estimate
$1.9MBest estimate
$3.6MHigh estimate

How the revenue splits

Gross Revenue
$1,853,333
Steam Platform Fee(30.0%)
−$556,000
Developer Revenue
$1,297,333

Developer vs. Steam

Developer: 70.0%($1,297,333)Steam: 30.0%($556,000)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$556,000
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
6,577Total Reviews
5,854positive (89%)
723negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,577 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For TrackMania² Stadium, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,853,333 in gross revenue into roughly $1,297,333 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for TrackMania² Stadium use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,853,333

To developer

$1,297,333

To developer: 70.0%

$1,297,333

Platform fee: 30.0%

$556,000

Epic Games Store

Gross revenue baseline: $1,853,333

To developer

$1,750,933

To developer: 94.5%

$1,750,933

Platform fee: 5.5%

$102,400

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.5%.

GOG

Gross revenue baseline: $1,853,333

To developer

$1,297,333

To developer: 70.0%

$1,297,333

Platform fee: 30.0%

$556,000

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 88% by revenue in Action
88%

Top 88% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

TrackMania² Stadium ranks in the top 88% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

30.7h avg5h median

30.7h

Average Playtime

5h

Median Playtime

A median playtime of 5h and average of 30.7h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperNadeo
PublisherUbisoft
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players44
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerVR SupportSteam WorkshopPartial Controller SupportIncludes level editorFamily Sharing

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Frequently Asked Questions

How much has TrackMania² Stadium earned on Steam?

Based on our analysis using the Boxleiter method, we estimate TrackMania² Stadium's total gross revenue on Steam at approximately $1,853,333.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,195,699
  • Calibrated midpoint (x31): $1,853,333
  • Optimistic estimate (x60): $3,587,096

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has TrackMania² Stadium sold on Steam?

With 6,577 Steam reviews and a 89% positive rating, we estimate TrackMania² Stadium has sold between 131,540 and 394,620 copies, with a best estimate of 203,887.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Nadeo earn from TrackMania² Stadium?

After Steam's tiered platform fee of effectively 30.0%, Nadeo keeps an estimated $1,297,333 from TrackMania² Stadium's gross revenue of $1,853,333.

Here's the breakdown:

  • Gross Revenue: $1,853,333
  • Steam's Fee (30.0%): -$556,000
  • Developer Revenue: $1,297,333

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from TrackMania² Stadium?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For TrackMania² Stadium, with an estimated gross revenue of $1,853,333, this results in an effective rate of 30.0%. Steam keeps approximately $556,000 and Nadeo receives $1,297,333.

How accurate are these revenue estimates for TrackMania² Stadium?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,195,699 to $3,587,096) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would TrackMania² Stadium earn on Epic Games Store instead?

If TrackMania² Stadium generated the same gross revenue on the Epic Games Store, Nadeo would keep approximately $1,750,933 - that's $453,600 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $102,400. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,297,333.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in TrackMania² Stadium?

According to SteamSpy data, players spend an average of 30.7 hours in TrackMania² Stadium, with a median playtime of 5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is TrackMania² Stadium's Metacritic score?

TrackMania² Stadium has a Metacritic score of 77/100, which is considered "generally favorable" by critics. The Steam community rates the game 89% positive based on 6,577 user reviews.