Tiny Pasture Steam key art
Tiny Pasture cover art

Steam revenue analysis

Tiny Pasture Steam Revenue & Sales Estimates

CaveLiquid · Gamersky Games

$854.8KEst. Gross Revenue

151,833 estimated sales, 92% positive reviews, and $598,373.85 potentially retained by the developer after Steam's platform fees.

Action92% Positive$5.99

Revenue Overview

$854.8K

Gross Revenue

$598.4K

Developer Revenue

151,833

Est. Copies Sold

$854.8K

Revenue / Year (avg. 1 yr)

$518.1KLow estimate
$854.8KBest estimate
$1.6MHigh estimate

How the revenue splits

Gross Revenue
$854,820
Steam Platform Fee(30.0%)
−$256,446
Developer Revenue
$598,374

Developer vs. Steam

Developer: 70.0%($598,374)Steam: 30.0%($256,446)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$256,446
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
4,601Total Reviews
4,233positive (92%)
368negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,601 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tiny Pasture, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $6, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $854,820 in gross revenue into roughly $598,374 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.63

List price $5.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tiny Pasture use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $854,820

To developer

$598,374

To developer: 70.0%

$598,374

Platform fee: 30.0%

$256,446

Epic Games Store

Gross revenue baseline: $854,820

To developer

$854,820

To developer: 100.0%

$854,820

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $854,820

To developer

$598,374

To developer: 70.0%

$598,374

Platform fee: 30.0%

$256,446

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 96% by revenue in Action
96%

Top 96% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tiny Pasture ranks in the top 96% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

43.7h avg24.6h median

43.7h

Average Playtime

24.6h

Median Playtime

26.5h

Recent Activity (2 Weeks)

Tiny Pasture keeps players engaged for an average of 43.7 hours – solid engagement for a action game.

Current Activity61% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCaveLiquid
PublisherGamersky Games
Release Date
Years on Market1 year
Current Price$5.99
Calibrated Avg. Selling Price$5.63
GenreAction
Peak Players2,256
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Tiny Pasture earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tiny Pasture's total gross revenue on Steam at approximately $854,820.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $518,073
  • Calibrated midpoint (x33): $854,820
  • Optimistic estimate (x60): $1,554,218

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tiny Pasture sold on Steam?

With 4,601 Steam reviews and a 92% positive rating, we estimate Tiny Pasture has sold between 92,020 and 276,060 copies, with a best estimate of 151,833.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does CaveLiquid earn from Tiny Pasture?

After Steam's tiered platform fee of effectively 30.0%, CaveLiquid keeps an estimated $598,374 from Tiny Pasture's gross revenue of $854,820.

Here's the breakdown:

  • Gross Revenue: $854,820
  • Steam's Fee (30.0%): -$256,446
  • Developer Revenue: $598,374

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tiny Pasture?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tiny Pasture, with an estimated gross revenue of $854,820, this results in an effective rate of 30.0%. Steam keeps approximately $256,446 and CaveLiquid receives $598,374.

How accurate are these revenue estimates for Tiny Pasture?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($518,073 to $1,554,218) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $6.

What would Tiny Pasture earn on Epic Games Store instead?

If Tiny Pasture generated the same gross revenue on the Epic Games Store, CaveLiquid would keep approximately $854,820 - that's $256,446 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $598,374.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tiny Pasture?

According to SteamSpy data, players spend an average of 43.7 hours in Tiny Pasture, with a median playtime of 24.6 hours. This indicates solid player engagement.