Tiny Glade Steam key art
Tiny Glade cover art

Steam revenue analysis

Tiny Glade Steam Revenue & Sales Estimates

Pounce Light

$7.6MEst. Gross Revenue

555,660 estimated sales, 98% positive reviews, and $5,305,441.68 potentially retained by the developer after Steam's platform fees.

Action98% Positive$14.99

Revenue Overview

$7.6M

Gross Revenue

$5.3M

Developer Revenue

555,660

Est. Copies Sold

$7.6M

Revenue / Year (avg. 1 yr)

$5.4MLow estimate
$7.6MBest estimate
$16.2MHigh estimate

How the revenue splits

Gross Revenue
$7,579,202
Steam Platform Fee(30.0%)
−$2,273,761
Developer Revenue
$5,305,442

Developer vs. Steam

Developer: 70.0%($5,305,442)Steam: 30.0%($2,273,761)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,273,761
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
19,845Total Reviews
19,448positive (98%)
397negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,845 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tiny Glade, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,579,202 in gross revenue into roughly $5,305,442 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tiny Glade use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,579,202

To developer

$5,305,442

To developer: 70.0%

$5,305,442

Platform fee: 30.0%

$2,273,761

Epic Games Store

Gross revenue baseline: $7,579,202

To developer

$6,789,698

To developer: 89.6%

$6,789,698

Platform fee: 10.4%

$789,504

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.4%.

GOG

Gross revenue baseline: $7,579,202

To developer

$5,305,442

To developer: 70.0%

$5,305,442

Platform fee: 30.0%

$2,273,761

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 43% by revenue in Action
43%

Top 43% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tiny Glade ranks in the top 43% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.7h avg1.5h median

3.7h

Average Playtime

1.5h

Median Playtime

0.2h

Recent Activity (2 Weeks)

A median playtime of 1.5h and average of 3.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPounce Light
PublisherPounce Light
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players291
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Tiny Glade earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tiny Glade's total gross revenue on Steam at approximately $7,579,202.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,413,716
  • Calibrated midpoint (x28): $7,579,202
  • Optimistic estimate (x60): $16,241,148

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tiny Glade sold on Steam?

With 19,845 Steam reviews and a 98% positive rating, we estimate Tiny Glade has sold between 396,900 and 1,190,700 copies, with a best estimate of 555,660.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Pounce Light earn from Tiny Glade?

After Steam's tiered platform fee of effectively 30.0%, Pounce Light keeps an estimated $5,305,442 from Tiny Glade's gross revenue of $7,579,202.

Here's the breakdown:

  • Gross Revenue: $7,579,202
  • Steam's Fee (30.0%): -$2,273,761
  • Developer Revenue: $5,305,442

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tiny Glade?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tiny Glade, with an estimated gross revenue of $7,579,202, this results in an effective rate of 30.0%. Steam keeps approximately $2,273,761 and Pounce Light receives $5,305,442.

How accurate are these revenue estimates for Tiny Glade?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,413,716 to $16,241,148) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $14.

What would Tiny Glade earn on Epic Games Store instead?

If Tiny Glade generated the same gross revenue on the Epic Games Store, Pounce Light would keep approximately $6,789,698 - that's $1,484,256 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $789,504. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,305,442.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tiny Glade?

According to SteamSpy data, players spend an average of 3.7 hours in Tiny Glade, with a median playtime of 1.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.