The Song of Saya Steam key art
The Song of Saya cover art

Steam revenue analysis

The Song of Saya Steam Revenue & Sales Estimates

Nitroplus · JAST, Kagura Games (Chinese Localization)

$2.8MEst. Gross Revenue

206,944 estimated sales, 91% positive reviews, and $1,975,901.31 potentially retained by the developer after Steam's platform fees.

Action91% Positive$14.99

Revenue Overview

$2.8M

Gross Revenue

$2M

Developer Revenue

206,944

Est. Copies Sold

$2.8M

Revenue / Year (avg. 1 yr)

$1.9MLow estimate
$2.8MBest estimate
$5.8MHigh estimate

How the revenue splits

Gross Revenue
$2,822,716
Steam Platform Fee(30.0%)
−$846,815
Developer Revenue
$1,975,901

Developer vs. Steam

Developer: 70.0%($1,975,901)Steam: 30.0%($846,815)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$846,815
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
7,136Total Reviews
6,494positive (91%)
642negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,136 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Song of Saya, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,822,716 in gross revenue into roughly $1,975,901 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The Song of Saya use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,822,716

To developer

$1,975,901

To developer: 70.0%

$1,975,901

Platform fee: 30.0%

$846,815

Epic Games Store

Gross revenue baseline: $2,822,716

To developer

$2,603,990

To developer: 92.3%

$2,603,990

Platform fee: 7.7%

$218,726

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.7%.

GOG

Gross revenue baseline: $2,822,716

To developer

$1,975,901

To developer: 70.0%

$1,975,901

Platform fee: 30.0%

$846,815

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 75% by revenue in Action
75%

Top 75% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Song of Saya ranks in the top 75% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4h avg3.9h median

4h

Average Playtime

3.9h

Median Playtime

The Song of Saya keeps players engaged for an average of 4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperNitroplus
PublisherJAST, Kagura Games (Chinese Localization)
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players21
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has The Song of Saya earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Song of Saya's total gross revenue on Steam at approximately $2,822,716.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,946,701
  • Calibrated midpoint (x29): $2,822,716
  • Optimistic estimate (x60): $5,840,102

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Song of Saya sold on Steam?

With 7,136 Steam reviews and a 91% positive rating, we estimate The Song of Saya has sold between 142,720 and 428,160 copies, with a best estimate of 206,944.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Nitroplus earn from The Song of Saya?

After Steam's tiered platform fee of effectively 30.0%, Nitroplus keeps an estimated $1,975,901 from The Song of Saya's gross revenue of $2,822,716.

Here's the breakdown:

  • Gross Revenue: $2,822,716
  • Steam's Fee (30.0%): -$846,815
  • Developer Revenue: $1,975,901

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Song of Saya?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Song of Saya, with an estimated gross revenue of $2,822,716, this results in an effective rate of 30.0%. Steam keeps approximately $846,815 and Nitroplus receives $1,975,901.

How accurate are these revenue estimates for The Song of Saya?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,946,701 to $5,840,102) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would The Song of Saya earn on Epic Games Store instead?

If The Song of Saya generated the same gross revenue on the Epic Games Store, Nitroplus would keep approximately $2,603,990 - that's $628,089 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $218,726. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,975,901.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Song of Saya?

According to SteamSpy data, players spend an average of 4 hours in The Song of Saya, with a median playtime of 3.9 hours. This indicates solid player engagement.