THE KING OF FIGHTERS 2002 UNLIMITED MATCH Steam key art
THE KING OF FIGHTERS 2002 UNLIMITED MATCH cover art

Steam revenue analysis

THE KING OF FIGHTERS 2002 UNLIMITED MATCH Steam Revenue & Sales Estimates

SNK CORPORATION, Code Mystics · SNK CORPORATION

$2MEst. Gross Revenue

141,300 estimated sales, 95% positive reviews, and $1,393,641.90 potentially retained by the developer after Steam's platform fees.

Action95% Positive$2.24

Revenue Overview

$2M

Gross Revenue

$1.4M

Developer Revenue

141,300

Est. Copies Sold

$2M

Revenue / Year (avg. 1 yr)

$1.3MLow estimate
$2MBest estimate
$4MHigh estimate

How the revenue splits

Gross Revenue
$1,990,917
Steam Platform Fee(30.0%)
−$597,275
Developer Revenue
$1,393,642

Developer vs. Steam

Developer: 70.0%($1,393,642)Steam: 30.0%($597,275)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$597,275
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
4,710Total Reviews
4,475positive (95%)
235negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,710 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For THE KING OF FIGHTERS 2002 UNLIMITED MATCH, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,990,917 in gross revenue into roughly $1,393,642 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.09

List price $2.24

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for THE KING OF FIGHTERS 2002 UNLIMITED MATCH use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,990,917

To developer

$1,393,642

To developer: 70.0%

$1,393,642

Platform fee: 30.0%

$597,275

Epic Games Store

Gross revenue baseline: $1,990,917

To developer

$1,872,007

To developer: 94.0%

$1,872,007

Platform fee: 6.0%

$118,910

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.0%.

GOG

Gross revenue baseline: $1,990,917

To developer

$1,393,642

To developer: 70.0%

$1,393,642

Platform fee: 30.0%

$597,275

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 87% by revenue in Action
87%

Top 87% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

THE KING OF FIGHTERS 2002 UNLIMITED MATCH ranks in the top 87% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.1h avg3h median

17.1h

Average Playtime

3h

Median Playtime

0.9h

Recent Activity (2 Weeks)

A median playtime of 3h and average of 17.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSNK CORPORATION, Code Mystics
PublisherSNK CORPORATION
Release Date
Years on Market1 year
Current Price$2.24
Calibrated Avg. Selling Price$14.09
GenreAction
Peak Players99
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has THE KING OF FIGHTERS 2002 UNLIMITED MATCH earned on Steam?

Based on our analysis using the Boxleiter method, we estimate THE KING OF FIGHTERS 2002 UNLIMITED MATCH's total gross revenue on Steam at approximately $1,990,917.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,327,278
  • Calibrated midpoint (x30): $1,990,917
  • Optimistic estimate (x60): $3,981,834

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has THE KING OF FIGHTERS 2002 UNLIMITED MATCH sold on Steam?

With 4,710 Steam reviews and a 95% positive rating, we estimate THE KING OF FIGHTERS 2002 UNLIMITED MATCH has sold between 94,200 and 282,600 copies, with a best estimate of 141,300.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does SNK CORPORATION, Code Mystics earn from THE KING OF FIGHTERS 2002 UNLIMITED MATCH?

After Steam's tiered platform fee of effectively 30.0%, SNK CORPORATION, Code Mystics keeps an estimated $1,393,642 from THE KING OF FIGHTERS 2002 UNLIMITED MATCH's gross revenue of $1,990,917.

Here's the breakdown:

  • Gross Revenue: $1,990,917
  • Steam's Fee (30.0%): -$597,275
  • Developer Revenue: $1,393,642

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from THE KING OF FIGHTERS 2002 UNLIMITED MATCH?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For THE KING OF FIGHTERS 2002 UNLIMITED MATCH, with an estimated gross revenue of $1,990,917, this results in an effective rate of 30.0%. Steam keeps approximately $597,275 and SNK CORPORATION, Code Mystics receives $1,393,642.

How accurate are these revenue estimates for THE KING OF FIGHTERS 2002 UNLIMITED MATCH?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,327,278 to $3,981,834) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $14.

What would THE KING OF FIGHTERS 2002 UNLIMITED MATCH earn on Epic Games Store instead?

If THE KING OF FIGHTERS 2002 UNLIMITED MATCH generated the same gross revenue on the Epic Games Store, SNK CORPORATION, Code Mystics would keep approximately $1,872,007 - that's $478,365 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $118,910. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,393,642.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in THE KING OF FIGHTERS 2002 UNLIMITED MATCH?

According to SteamSpy data, players spend an average of 17.1 hours in THE KING OF FIGHTERS 2002 UNLIMITED MATCH, with a median playtime of 3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.