The Battle of Polytopia Steam key art
The Battle of Polytopia cover art

Steam revenue analysis

The Battle of Polytopia Steam Revenue & Sales Estimates

Midjiwan AB

$2MEst. Gross Revenue

149,292 estimated sales, 94% positive reviews, and $1,425,440.02 potentially retained by the developer after Steam's platform fees.

Action94% Positive$14.99

Revenue Overview

$2M

Gross Revenue

$1.4M

Developer Revenue

149,292

Est. Copies Sold

$2M

Revenue / Year (avg. 1 yr)

$1.4MLow estimate
$2MBest estimate
$4.2MHigh estimate

How the revenue splits

Gross Revenue
$2,036,343
Steam Platform Fee(30.0%)
−$610,903
Developer Revenue
$1,425,440

Developer vs. Steam

Developer: 70.0%($1,425,440)Steam: 30.0%($610,903)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$610,903
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
5,148Total Reviews
4,839positive (94%)
309negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,148 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Battle of Polytopia, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,036,343 in gross revenue into roughly $1,425,440 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The Battle of Polytopia use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,036,343

To developer

$1,425,440

To developer: 70.0%

$1,425,440

Platform fee: 30.0%

$610,903

Epic Games Store

Gross revenue baseline: $2,036,343

To developer

$1,911,982

To developer: 93.9%

$1,911,982

Platform fee: 6.1%

$124,361

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.1%.

GOG

Gross revenue baseline: $2,036,343

To developer

$1,425,440

To developer: 70.0%

$1,425,440

Platform fee: 30.0%

$610,903

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 86% by revenue in Action
86%

Top 86% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Battle of Polytopia ranks in the top 86% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

67.1h avg8.7h median

67.1h

Average Playtime

8.7h

Median Playtime

17.9h

Recent Activity (2 Weeks)

A median playtime of 8.7h and average of 67.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity27% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMidjiwan AB
PublisherMidjiwan AB
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players194
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has The Battle of Polytopia earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Battle of Polytopia's total gross revenue on Steam at approximately $2,036,343.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,404,374
  • Calibrated midpoint (x29): $2,036,343
  • Optimistic estimate (x60): $4,213,123

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Battle of Polytopia sold on Steam?

With 5,148 Steam reviews and a 94% positive rating, we estimate The Battle of Polytopia has sold between 102,960 and 308,880 copies, with a best estimate of 149,292.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Midjiwan AB earn from The Battle of Polytopia?

After Steam's tiered platform fee of effectively 30.0%, Midjiwan AB keeps an estimated $1,425,440 from The Battle of Polytopia's gross revenue of $2,036,343.

Here's the breakdown:

  • Gross Revenue: $2,036,343
  • Steam's Fee (30.0%): -$610,903
  • Developer Revenue: $1,425,440

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Battle of Polytopia?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Battle of Polytopia, with an estimated gross revenue of $2,036,343, this results in an effective rate of 30.0%. Steam keeps approximately $610,903 and Midjiwan AB receives $1,425,440.

How accurate are these revenue estimates for The Battle of Polytopia?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,404,374 to $4,213,123) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would The Battle of Polytopia earn on Epic Games Store instead?

If The Battle of Polytopia generated the same gross revenue on the Epic Games Store, Midjiwan AB would keep approximately $1,911,982 - that's $486,542 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $124,361. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,425,440.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Battle of Polytopia?

According to SteamSpy data, players spend an average of 67.1 hours in The Battle of Polytopia, with a median playtime of 8.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.