Software Inc. Steam key art
Software Inc. cover art

Steam revenue analysis

Software Inc. Steam Revenue & Sales Estimates

Coredumping

$4.3MEst. Gross Revenue

202,832 estimated sales, 94% positive reviews, and $3,035,583.71 potentially retained by the developer after Steam's platform fees.

Action94% Positive$22.99

Revenue Overview

$4.3M

Gross Revenue

$3M

Developer Revenue

202,832

Est. Copies Sold

$4.3M

Revenue / Year (avg. 1 yr)

$3.1MLow estimate
$4.3MBest estimate
$9.3MHigh estimate

How the revenue splits

Gross Revenue
$4,336,548
Steam Platform Fee(30.0%)
−$1,300,964
Developer Revenue
$3,035,584

Developer vs. Steam

Developer: 70.0%($3,035,584)Steam: 30.0%($1,300,964)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,300,964
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
7,244Total Reviews
6,809positive (94%)
435negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,244 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Software Inc., we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $23, we estimate a realized average sale price of $21 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,336,548 in gross revenue into roughly $3,035,584 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$21.38

List price $22.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Software Inc. use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $21 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,336,548

To developer

$3,035,584

To developer: 70.0%

$3,035,584

Platform fee: 30.0%

$1,300,964

Epic Games Store

Gross revenue baseline: $4,336,548

To developer

$3,936,162

To developer: 90.8%

$3,936,162

Platform fee: 9.2%

$400,386

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.2%.

GOG

Gross revenue baseline: $4,336,548

To developer

$3,035,584

To developer: 70.0%

$3,035,584

Platform fee: 30.0%

$1,300,964

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 61% by revenue in Action
61%

Top 61% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Software Inc. ranks in the top 61% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

50h avg15.3h median

50h

Average Playtime

15.3h

Median Playtime

A median playtime of 15.3h and average of 50h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperCoredumping
PublisherCoredumping
Release Date
Years on Market1 year
Current Price$22.99
Calibrated Avg. Selling Price$21.38
GenreAction
Peak Players148
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has Software Inc. earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Software Inc.'s total gross revenue on Steam at approximately $4,336,548.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,097,534
  • Calibrated midpoint (x28): $4,336,548
  • Optimistic estimate (x60): $9,292,603

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Software Inc. sold on Steam?

With 7,244 Steam reviews and a 94% positive rating, we estimate Software Inc. has sold between 144,880 and 434,640 copies, with a best estimate of 202,832.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Coredumping earn from Software Inc.?

After Steam's tiered platform fee of effectively 30.0%, Coredumping keeps an estimated $3,035,584 from Software Inc.'s gross revenue of $4,336,548.

Here's the breakdown:

  • Gross Revenue: $4,336,548
  • Steam's Fee (30.0%): -$1,300,964
  • Developer Revenue: $3,035,584

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Software Inc.?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Software Inc., with an estimated gross revenue of $4,336,548, this results in an effective rate of 30.0%. Steam keeps approximately $1,300,964 and Coredumping receives $3,035,584.

How accurate are these revenue estimates for Software Inc.?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,097,534 to $9,292,603) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $21.

What would Software Inc. earn on Epic Games Store instead?

If Software Inc. generated the same gross revenue on the Epic Games Store, Coredumping would keep approximately $3,936,162 - that's $900,579 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $400,386. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,035,584.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Software Inc.?

According to SteamSpy data, players spend an average of 50 hours in Software Inc., with a median playtime of 15.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.