Soccer Online: Ball 3D Steam key art
Soccer Online: Ball 3D cover art

Steam revenue analysis

Soccer Online: Ball 3D Steam Revenue & Sales Estimates

Unusualsoft

$281.5KEst. Gross Revenue

312,821 estimated sales, 85% positive reviews, and $197,077.23 potentially retained by the developer after Steam's platform fees.

Action85% Positive$0.99

Revenue Overview

$281.5K

Gross Revenue

$197.1K

Developer Revenue

312,821

Est. Copies Sold

$281.5K

Revenue / Year (avg. 1 yr)

$181.6KLow estimate
$281.5KBest estimate
$544.9KHigh estimate

How the revenue splits

Gross Revenue
$281,539
Steam Platform Fee(30.0%)
−$84,462
Developer Revenue
$197,077

Developer vs. Steam

Developer: 70.0%($197,077)Steam: 30.0%($84,462)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$84,462
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
10,091Total Reviews
8,577positive (85%)
1,514negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,091 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Soccer Online: Ball 3D, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $1, we estimate a realized average sale price of $1 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $281,539 in gross revenue into roughly $197,077 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$0.90

List price $0.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Soccer Online: Ball 3D use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $1 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $281,539

To developer

$197,077

To developer: 70.0%

$197,077

Platform fee: 30.0%

$84,462

Epic Games Store

Gross revenue baseline: $281,539

To developer

$281,539

To developer: 100.0%

$281,539

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $281,539

To developer

$197,077

To developer: 70.0%

$197,077

Platform fee: 30.0%

$84,462

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 99% by revenue in Action
99%

Top 99% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Soccer Online: Ball 3D ranks in the top 99% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.1h avg1.3h median

6.1h

Average Playtime

1.3h

Median Playtime

A median playtime of 1.3h and average of 6.1h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperUnusualsoft
PublisherUnusualsoft
Release Date
Years on Market1 year
Current Price$0.99
Calibrated Avg. Selling Price$0.90
GenreAction
Peak Players77
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerMMOPvPOnline PvPCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsSteam Trading CardsIn-App PurchasesFamily Sharing

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Frequently Asked Questions

How much has Soccer Online: Ball 3D earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Soccer Online: Ball 3D's total gross revenue on Steam at approximately $281,539.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $181,638
  • Calibrated midpoint (x31): $281,539
  • Optimistic estimate (x60): $544,914

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Soccer Online: Ball 3D sold on Steam?

With 10,091 Steam reviews and a 85% positive rating, we estimate Soccer Online: Ball 3D has sold between 201,820 and 605,460 copies, with a best estimate of 312,821.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Unusualsoft earn from Soccer Online: Ball 3D?

After Steam's tiered platform fee of effectively 30.0%, Unusualsoft keeps an estimated $197,077 from Soccer Online: Ball 3D's gross revenue of $281,539.

Here's the breakdown:

  • Gross Revenue: $281,539
  • Steam's Fee (30.0%): -$84,462
  • Developer Revenue: $197,077

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Soccer Online: Ball 3D?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Soccer Online: Ball 3D, with an estimated gross revenue of $281,539, this results in an effective rate of 30.0%. Steam keeps approximately $84,462 and Unusualsoft receives $197,077.

How accurate are these revenue estimates for Soccer Online: Ball 3D?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($181,638 to $544,914) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $1.

What would Soccer Online: Ball 3D earn on Epic Games Store instead?

If Soccer Online: Ball 3D generated the same gross revenue on the Epic Games Store, Unusualsoft would keep approximately $281,539 - that's $84,462 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $197,077.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Soccer Online: Ball 3D?

According to SteamSpy data, players spend an average of 6.1 hours in Soccer Online: Ball 3D, with a median playtime of 1.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.