Secret Neighbor: Hello Neighbor Multiplayer Steam key art
Secret Neighbor: Hello Neighbor Multiplayer cover art

Steam revenue analysis

Secret Neighbor: Hello Neighbor Multiplayer Steam Revenue & Sales Estimates

Hologryph, Eerie Guest Studios · tinyBuild

$9.6MEst. Gross Revenue

517,972 estimated sales, 86% positive reviews, and $6,740,369.64 potentially retained by the developer after Steam's platform fees.

Action86% Positive$19.99

Revenue Overview

$9.6M

Gross Revenue

$6.7M

Developer Revenue

517,972

Est. Copies Sold

$9.6M

Revenue / Year (avg. 1 yr)

$6.9MLow estimate
$9.6MBest estimate
$20.6MHigh estimate

How the revenue splits

Gross Revenue
$9,629,099
Steam Platform Fee(30.0%)
−$2,888,730
Developer Revenue
$6,740,370

Developer vs. Steam

Developer: 70.0%($6,740,370)Steam: 30.0%($2,888,730)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,888,730
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
18,499Total Reviews
15,909positive (86%)
2,590negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,499 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Secret Neighbor: Hello Neighbor Multiplayer, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,629,099 in gross revenue into roughly $6,740,370 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Secret Neighbor: Hello Neighbor Multiplayer use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,629,099

To developer

$6,740,370

To developer: 70.0%

$6,740,370

Platform fee: 30.0%

$2,888,730

Epic Games Store

Gross revenue baseline: $9,629,099

To developer

$8,593,608

To developer: 89.2%

$8,593,608

Platform fee: 10.8%

$1,035,492

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $9,629,099

To developer

$6,740,370

To developer: 70.0%

$6,740,370

Platform fee: 30.0%

$2,888,730

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 36% by revenue in Action
36%

Top 36% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Secret Neighbor: Hello Neighbor Multiplayer ranks in the top 36% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.4h avg3.2h median

10.4h

Average Playtime

3.2h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 3.2h and average of 10.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperHologryph, Eerie Guest Studios
PublishertinyBuild
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players91
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Secret Neighbor: Hello Neighbor Multiplayer earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Secret Neighbor: Hello Neighbor Multiplayer's total gross revenue on Steam at approximately $9,629,099.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,877,928
  • Calibrated midpoint (x28): $9,629,099
  • Optimistic estimate (x60): $20,633,785

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Secret Neighbor: Hello Neighbor Multiplayer sold on Steam?

With 18,499 Steam reviews and a 86% positive rating, we estimate Secret Neighbor: Hello Neighbor Multiplayer has sold between 369,980 and 1,109,940 copies, with a best estimate of 517,972.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Hologryph, Eerie Guest Studios earn from Secret Neighbor: Hello Neighbor Multiplayer?

After Steam's tiered platform fee of effectively 30.0%, Hologryph, Eerie Guest Studios keeps an estimated $6,740,370 from Secret Neighbor: Hello Neighbor Multiplayer's gross revenue of $9,629,099.

Here's the breakdown:

  • Gross Revenue: $9,629,099
  • Steam's Fee (30.0%): -$2,888,730
  • Developer Revenue: $6,740,370

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Secret Neighbor: Hello Neighbor Multiplayer?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Secret Neighbor: Hello Neighbor Multiplayer, with an estimated gross revenue of $9,629,099, this results in an effective rate of 30.0%. Steam keeps approximately $2,888,730 and Hologryph, Eerie Guest Studios receives $6,740,370.

How accurate are these revenue estimates for Secret Neighbor: Hello Neighbor Multiplayer?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,877,928 to $20,633,785) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Secret Neighbor: Hello Neighbor Multiplayer earn on Epic Games Store instead?

If Secret Neighbor: Hello Neighbor Multiplayer generated the same gross revenue on the Epic Games Store, Hologryph, Eerie Guest Studios would keep approximately $8,593,608 - that's $1,853,238 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,035,492. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,740,370.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Secret Neighbor: Hello Neighbor Multiplayer?

According to SteamSpy data, players spend an average of 10.4 hours in Secret Neighbor: Hello Neighbor Multiplayer, with a median playtime of 3.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.