SCP: Secret Files Steam key art
SCP: Secret Files cover art

Steam revenue analysis

SCP: Secret Files Steam Revenue & Sales Estimates

GameZoo Studio · Pixmain

$2.1MEst. Gross Revenue

149,451 estimated sales, 89% positive reviews, and $1,474,035.21 potentially retained by the developer after Steam's platform fees.

Action89% Positive$14.99

Revenue Overview

$2.1M

Gross Revenue

$1.5M

Developer Revenue

149,451

Est. Copies Sold

$2.1M

Revenue / Year (avg. 1 yr)

$1.4MLow estimate
$2.1MBest estimate
$4.1MHigh estimate

How the revenue splits

Gross Revenue
$2,105,765
Steam Platform Fee(30.0%)
−$631,729
Developer Revenue
$1,474,035

Developer vs. Steam

Developer: 70.0%($1,474,035)Steam: 30.0%($631,729)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$631,729
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
4,821Total Reviews
4,291positive (89%)
530negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,821 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For SCP: Secret Files, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,105,765 in gross revenue into roughly $1,474,035 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.09

List price $14.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for SCP: Secret Files use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,105,765

To developer

$1,474,035

To developer: 70.0%

$1,474,035

Platform fee: 30.0%

$631,729

Epic Games Store

Gross revenue baseline: $2,105,765

To developer

$1,973,073

To developer: 93.7%

$1,973,073

Platform fee: 6.3%

$132,692

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.3%.

GOG

Gross revenue baseline: $2,105,765

To developer

$1,474,035

To developer: 70.0%

$1,474,035

Platform fee: 30.0%

$631,729

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 85% by revenue in Action
85%

Top 85% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

SCP: Secret Files ranks in the top 85% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.5h avg3.3h median

3.5h

Average Playtime

3.3h

Median Playtime

SCP: Secret Files keeps players engaged for an average of 3.5 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperGameZoo Studio
PublisherPixmain
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$14.09
GenreAction
Peak Players7
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has SCP: Secret Files earned on Steam?

Based on our analysis using the Boxleiter method, we estimate SCP: Secret Files's total gross revenue on Steam at approximately $2,105,765.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,358,558
  • Calibrated midpoint (x31): $2,105,765
  • Optimistic estimate (x60): $4,075,673

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has SCP: Secret Files sold on Steam?

With 4,821 Steam reviews and a 89% positive rating, we estimate SCP: Secret Files has sold between 96,420 and 289,260 copies, with a best estimate of 149,451.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does GameZoo Studio earn from SCP: Secret Files?

After Steam's tiered platform fee of effectively 30.0%, GameZoo Studio keeps an estimated $1,474,035 from SCP: Secret Files's gross revenue of $2,105,765.

Here's the breakdown:

  • Gross Revenue: $2,105,765
  • Steam's Fee (30.0%): -$631,729
  • Developer Revenue: $1,474,035

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from SCP: Secret Files?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For SCP: Secret Files, with an estimated gross revenue of $2,105,765, this results in an effective rate of 30.0%. Steam keeps approximately $631,729 and GameZoo Studio receives $1,474,035.

How accurate are these revenue estimates for SCP: Secret Files?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,358,558 to $4,075,673) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $14.

What would SCP: Secret Files earn on Epic Games Store instead?

If SCP: Secret Files generated the same gross revenue on the Epic Games Store, GameZoo Studio would keep approximately $1,973,073 - that's $499,038 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $132,692. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,474,035.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in SCP: Secret Files?

According to SteamSpy data, players spend an average of 3.5 hours in SCP: Secret Files, with a median playtime of 3.3 hours. This indicates solid player engagement.