RUSSIAPHOBIA Steam key art
RUSSIAPHOBIA cover art

Steam revenue analysis

RUSSIAPHOBIA Steam Revenue & Sales Estimates

European Flameworms · Union Onion

$214.1KEst. Gross Revenue

237,897 estimated sales, 69% positive reviews, and $149,875.11 potentially retained by the developer after Steam's platform fees.

Action69% Positive$0.49

Revenue Overview

$214.1K

Gross Revenue

$149.9K

Developer Revenue

237,897

Est. Copies Sold

$214.1K

Revenue / Year (avg. 1 yr)

$129.8KLow estimate
$214.1KBest estimate
$389.3KHigh estimate

How the revenue splits

Gross Revenue
$214,107
Steam Platform Fee(30.0%)
−$64,232
Developer Revenue
$149,875

Developer vs. Steam

Developer: 70.0%($149,875)Steam: 30.0%($64,232)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$64,232
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

69%positive
7,209Total Reviews
4,974positive (69%)
2,235negative (31%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,209 reviews and a 69% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For RUSSIAPHOBIA, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $0, we estimate a realized average sale price of $1 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $214,107 in gross revenue into roughly $149,875 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$0.90

List price $0.49

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for RUSSIAPHOBIA use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $1 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $214,107

To developer

$149,875

To developer: 70.0%

$149,875

Platform fee: 30.0%

$64,232

Epic Games Store

Gross revenue baseline: $214,107

To developer

$214,107

To developer: 100.0%

$214,107

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $214,107

To developer

$149,875

To developer: 70.0%

$149,875

Platform fee: 30.0%

$64,232

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 99% by revenue in Action
99%

Top 99% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

RUSSIAPHOBIA ranks in the top 99% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

1.3h avg0.5h median

1.3h

Average Playtime

0.5h

Median Playtime

A median playtime of 0.5h and average of 1.3h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperEuropean Flameworms
PublisherUnion Onion
Release Date
Years on Market1 year
Current Price$0.49
Calibrated Avg. Selling Price$0.90
GenreAction
Peak Players31
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has RUSSIAPHOBIA earned on Steam?

Based on our analysis using the Boxleiter method, we estimate RUSSIAPHOBIA's total gross revenue on Steam at approximately $214,107.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $129,762
  • Calibrated midpoint (x33): $214,107
  • Optimistic estimate (x60): $389,286

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has RUSSIAPHOBIA sold on Steam?

With 7,209 Steam reviews and a 69% positive rating, we estimate RUSSIAPHOBIA has sold between 144,180 and 432,540 copies, with a best estimate of 237,897.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does European Flameworms earn from RUSSIAPHOBIA?

After Steam's tiered platform fee of effectively 30.0%, European Flameworms keeps an estimated $149,875 from RUSSIAPHOBIA's gross revenue of $214,107.

Here's the breakdown:

  • Gross Revenue: $214,107
  • Steam's Fee (30.0%): -$64,232
  • Developer Revenue: $149,875

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from RUSSIAPHOBIA?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For RUSSIAPHOBIA, with an estimated gross revenue of $214,107, this results in an effective rate of 30.0%. Steam keeps approximately $64,232 and European Flameworms receives $149,875.

How accurate are these revenue estimates for RUSSIAPHOBIA?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($129,762 to $389,286) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $1.

What would RUSSIAPHOBIA earn on Epic Games Store instead?

If RUSSIAPHOBIA generated the same gross revenue on the Epic Games Store, European Flameworms would keep approximately $214,107 - that's $64,232 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $149,875.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in RUSSIAPHOBIA?

According to SteamSpy data, players spend an average of 1.3 hours in RUSSIAPHOBIA, with a median playtime of 0.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.