Roboquest Steam key art
Roboquest cover art

Steam revenue analysis

Roboquest Steam Revenue & Sales Estimates

RyseUp Studios

$12.6MEst. Gross Revenue

542,225 estimated sales, 95% positive reviews, and $8,950,981.75 potentially retained by the developer after Steam's platform fees.

Action95% Positive$24.99MC 85

Revenue Overview

$12.6M

Gross Revenue

$9M

Developer Revenue

542,225

Est. Copies Sold

$12.6M

Revenue / Year (avg. 1 yr)

$10.1MLow estimate
$12.6MBest estimate
$30.2MHigh estimate

How the revenue splits

Gross Revenue
$12,601,309
Steam Platform Fee(29.0%)
−$3,650,327
Developer Revenue
$8,950,982

Developer vs. Steam

Developer: 71.0%($8,950,982)Steam: 29.0%($3,650,327)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$650,327
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
21,689Total Reviews
20,605positive (95%)
1,084negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    21,689 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Roboquest, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.0%. That turns an estimated $12,601,309 in gross revenue into roughly $8,950,982 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

29.0%

Tiered 30 / 25 / 20%

Revenue estimates for Roboquest use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,601,309

To developer

$8,950,982

To developer: 71.0%

$8,950,982

Platform fee: 29.0%

$3,650,327

Epic Games Store

Gross revenue baseline: $12,601,309

To developer

$11,209,152

To developer: 89.0%

$11,209,152

Platform fee: 11.0%

$1,392,157

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $12,601,309

To developer

$8,820,916

To developer: 70.0%

$8,820,916

Platform fee: 30.0%

$3,780,393

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 29% by revenue in Action
29%

Top 29% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Roboquest ranks in the top 29% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.1h avg12.3h median

22.1h

Average Playtime

12.3h

Median Playtime

2h

Recent Activity (2 Weeks)

Roboquest keeps players engaged for an average of 22.1 hours – solid engagement for a action game.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRyseUp Studios
PublisherRyseUp Studios
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players429
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsCamera ComfortCustom Volume ControlsAdjustable DifficultyStereo SoundSteam CloudFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Roboquest earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Roboquest's total gross revenue on Steam at approximately $12,601,309.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,081,047
  • Calibrated midpoint (x25): $12,601,309
  • Optimistic estimate (x60): $30,243,142

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Roboquest sold on Steam?

With 21,689 Steam reviews and a 95% positive rating, we estimate Roboquest has sold between 433,780 and 1,301,340 copies, with a best estimate of 542,225.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does RyseUp Studios earn from Roboquest?

After Steam's tiered platform fee of effectively 29.0%, RyseUp Studios keeps an estimated $8,950,982 from Roboquest's gross revenue of $12,601,309.

Here's the breakdown:

  • Gross Revenue: $12,601,309
  • Steam's Fee (29.0%): -$3,650,327
  • Developer Revenue: $8,950,982

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Roboquest?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Roboquest, with an estimated gross revenue of $12,601,309, this results in an effective rate of 29.0%. Steam keeps approximately $3,650,327 and RyseUp Studios receives $8,950,982.

How accurate are these revenue estimates for Roboquest?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,081,047 to $30,243,142) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $23.

What would Roboquest earn on Epic Games Store instead?

If Roboquest generated the same gross revenue on the Epic Games Store, RyseUp Studios would keep approximately $11,209,152 - that's $2,258,170 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,392,157. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,820,916.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Roboquest?

According to SteamSpy data, players spend an average of 22.1 hours in Roboquest, with a median playtime of 12.3 hours. This indicates solid player engagement.

What is Roboquest's Metacritic score?

Roboquest has a Metacritic score of 85/100, which is considered "generally favorable" by critics. The Steam community rates the game 95% positive based on 21,689 user reviews.