Ring of Pain Steam key art
Ring of Pain cover art

Steam revenue analysis

Ring of Pain Steam Revenue & Sales Estimates

Simon Boxer, Twice Different · Balor Games

$2.7MEst. Gross Revenue

144,150 estimated sales, 92% positive reviews, and $1,916,185.95 potentially retained by the developer after Steam's platform fees.

Action92% Positive$19.99

Revenue Overview

$2.7M

Gross Revenue

$1.9M

Developer Revenue

144,150

Est. Copies Sold

$2.7M

Revenue / Year (avg. 1 yr)

$1.8MLow estimate
$2.7MBest estimate
$5.5MHigh estimate

How the revenue splits

Gross Revenue
$2,737,409
Steam Platform Fee(30.0%)
−$821,223
Developer Revenue
$1,916,186

Developer vs. Steam

Developer: 70.0%($1,916,186)Steam: 30.0%($821,223)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$821,223
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
4,805Total Reviews
4,421positive (92%)
384negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,805 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ring of Pain, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,737,409 in gross revenue into roughly $1,916,186 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.99

List price $19.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Ring of Pain use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,737,409

To developer

$1,916,186

To developer: 70.0%

$1,916,186

Platform fee: 30.0%

$821,223

Epic Games Store

Gross revenue baseline: $2,737,409

To developer

$2,528,919

To developer: 92.4%

$2,528,919

Platform fee: 7.6%

$208,489

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.6%.

GOG

Gross revenue baseline: $2,737,409

To developer

$1,916,186

To developer: 70.0%

$1,916,186

Platform fee: 30.0%

$821,223

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 77% by revenue in Action
77%

Top 77% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Ring of Pain ranks in the top 77% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.9h avg6.8h median

17.9h

Average Playtime

6.8h

Median Playtime

A median playtime of 6.8h and average of 17.9h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperSimon Boxer, Twice Different
PublisherBalor Games
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.99
GenreAction
Peak Players32
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Ring of Pain earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ring of Pain's total gross revenue on Steam at approximately $2,737,409.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,824,939
  • Calibrated midpoint (x30): $2,737,409
  • Optimistic estimate (x60): $5,474,817

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ring of Pain sold on Steam?

With 4,805 Steam reviews and a 92% positive rating, we estimate Ring of Pain has sold between 96,100 and 288,300 copies, with a best estimate of 144,150.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Simon Boxer, Twice Different earn from Ring of Pain?

After Steam's tiered platform fee of effectively 30.0%, Simon Boxer, Twice Different keeps an estimated $1,916,186 from Ring of Pain's gross revenue of $2,737,409.

Here's the breakdown:

  • Gross Revenue: $2,737,409
  • Steam's Fee (30.0%): -$821,223
  • Developer Revenue: $1,916,186

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ring of Pain?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ring of Pain, with an estimated gross revenue of $2,737,409, this results in an effective rate of 30.0%. Steam keeps approximately $821,223 and Simon Boxer, Twice Different receives $1,916,186.

How accurate are these revenue estimates for Ring of Pain?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,824,939 to $5,474,817) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $19.

What would Ring of Pain earn on Epic Games Store instead?

If Ring of Pain generated the same gross revenue on the Epic Games Store, Simon Boxer, Twice Different would keep approximately $2,528,919 - that's $612,734 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $208,489. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,916,186.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ring of Pain?

According to SteamSpy data, players spend an average of 17.9 hours in Ring of Pain, with a median playtime of 6.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.