Regions Of Ruin Steam key art
Regions Of Ruin cover art

Steam revenue analysis

Regions Of Ruin Steam Revenue & Sales Estimates

Gameclaw Studio · Raw Fury

$1.6MEst. Gross Revenue

140,120 estimated sales, 87% positive reviews, and $1,105,406.68 potentially retained by the developer after Steam's platform fees.

Action87% Positive$11.99

Revenue Overview

$1.6M

Gross Revenue

$1.1M

Developer Revenue

140,120

Est. Copies Sold

$1.6M

Revenue / Year (avg. 1 yr)

$1MLow estimate
$1.6MBest estimate
$3.1MHigh estimate

How the revenue splits

Gross Revenue
$1,579,152
Steam Platform Fee(30.0%)
−$473,746
Developer Revenue
$1,105,407

Developer vs. Steam

Developer: 70.0%($1,105,407)Steam: 30.0%($473,746)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$473,746
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
4,520Total Reviews
3,932positive (87%)
588negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,520 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Regions Of Ruin, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $12, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,579,152 in gross revenue into roughly $1,105,407 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.27

List price $11.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Regions Of Ruin use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,579,152

To developer

$1,105,407

To developer: 70.0%

$1,105,407

Platform fee: 30.0%

$473,746

Epic Games Store

Gross revenue baseline: $1,579,152

To developer

$1,509,654

To developer: 95.6%

$1,509,654

Platform fee: 4.4%

$69,498

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 4.4%.

GOG

Gross revenue baseline: $1,579,152

To developer

$1,105,407

To developer: 70.0%

$1,105,407

Platform fee: 30.0%

$473,746

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 90% by revenue in Action
90%

Top 90% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Regions Of Ruin ranks in the top 90% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

53h avg1.1h median

53h

Average Playtime

1.1h

Median Playtime

A median playtime of 1.1h and average of 53h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperGameclaw Studio
PublisherRaw Fury
Release Date
Years on Market1 year
Current Price$11.99
Calibrated Avg. Selling Price$11.27
GenreAction
Peak Players8
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Regions Of Ruin earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Regions Of Ruin's total gross revenue on Steam at approximately $1,579,152.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,018,808
  • Calibrated midpoint (x31): $1,579,152
  • Optimistic estimate (x60): $3,056,424

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Regions Of Ruin sold on Steam?

With 4,520 Steam reviews and a 87% positive rating, we estimate Regions Of Ruin has sold between 90,400 and 271,200 copies, with a best estimate of 140,120.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Gameclaw Studio earn from Regions Of Ruin?

After Steam's tiered platform fee of effectively 30.0%, Gameclaw Studio keeps an estimated $1,105,407 from Regions Of Ruin's gross revenue of $1,579,152.

Here's the breakdown:

  • Gross Revenue: $1,579,152
  • Steam's Fee (30.0%): -$473,746
  • Developer Revenue: $1,105,407

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Regions Of Ruin?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Regions Of Ruin, with an estimated gross revenue of $1,579,152, this results in an effective rate of 30.0%. Steam keeps approximately $473,746 and Gameclaw Studio receives $1,105,407.

How accurate are these revenue estimates for Regions Of Ruin?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,018,808 to $3,056,424) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $11.

What would Regions Of Ruin earn on Epic Games Store instead?

If Regions Of Ruin generated the same gross revenue on the Epic Games Store, Gameclaw Studio would keep approximately $1,509,654 - that's $404,247 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $69,498. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,105,407.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Regions Of Ruin?

According to SteamSpy data, players spend an average of 53 hours in Regions Of Ruin, with a median playtime of 1.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.