Red Faction Guerrilla Steam Edition Steam key art
Red Faction Guerrilla Steam Edition cover art

Steam revenue analysis

Red Faction Guerrilla Steam Edition Steam Revenue & Sales Estimates

Volition, Reactor Zero, THQ Nordic · Deep Silver

$4MEst. Gross Revenue

213,472 estimated sales, 90% positive reviews, and $2,777,911.14 potentially retained by the developer after Steam's platform fees.

Action90% Positive$19.99

Revenue Overview

$4M

Gross Revenue

$2.8M

Developer Revenue

213,472

Est. Copies Sold

$4M

Revenue / Year (avg. 1 yr)

$2.8MLow estimate
$4MBest estimate
$8.5MHigh estimate

How the revenue splits

Gross Revenue
$3,968,444
Steam Platform Fee(30.0%)
−$1,190,533
Developer Revenue
$2,777,911

Developer vs. Steam

Developer: 70.0%($2,777,911)Steam: 30.0%($1,190,533)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,190,533
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
7,624Total Reviews
6,862positive (90%)
762negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,624 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Red Faction Guerrilla Steam Edition, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,968,444 in gross revenue into roughly $2,777,911 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Red Faction Guerrilla Steam Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,968,444

To developer

$2,777,911

To developer: 70.0%

$2,777,911

Platform fee: 30.0%

$1,190,533

Epic Games Store

Gross revenue baseline: $3,968,444

To developer

$3,612,231

To developer: 91.0%

$3,612,231

Platform fee: 9.0%

$356,213

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.0%.

GOG

Gross revenue baseline: $3,968,444

To developer

$2,777,911

To developer: 70.0%

$2,777,911

Platform fee: 30.0%

$1,190,533

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 64% by revenue in Action
64%

Top 64% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Red Faction Guerrilla Steam Edition ranks in the top 64% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.1h avg4.5h median

8.1h

Average Playtime

4.5h

Median Playtime

0.3h

Recent Activity (2 Weeks)

Red Faction Guerrilla Steam Edition keeps players engaged for an average of 8.1 hours – solid engagement for a action game.

Current Activity4% still active

Game Details

Dataset updated: June 11, 2026

DeveloperVolition, Reactor Zero, THQ Nordic
PublisherDeep Silver
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players5
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Red Faction Guerrilla Steam Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Red Faction Guerrilla Steam Edition's total gross revenue on Steam at approximately $3,968,444.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,834,603
  • Calibrated midpoint (x28): $3,968,444
  • Optimistic estimate (x60): $8,503,810

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Red Faction Guerrilla Steam Edition sold on Steam?

With 7,624 Steam reviews and a 90% positive rating, we estimate Red Faction Guerrilla Steam Edition has sold between 152,480 and 457,440 copies, with a best estimate of 213,472.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Volition, Reactor Zero, THQ Nordic earn from Red Faction Guerrilla Steam Edition?

After Steam's tiered platform fee of effectively 30.0%, Volition, Reactor Zero, THQ Nordic keeps an estimated $2,777,911 from Red Faction Guerrilla Steam Edition's gross revenue of $3,968,444.

Here's the breakdown:

  • Gross Revenue: $3,968,444
  • Steam's Fee (30.0%): -$1,190,533
  • Developer Revenue: $2,777,911

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Red Faction Guerrilla Steam Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Red Faction Guerrilla Steam Edition, with an estimated gross revenue of $3,968,444, this results in an effective rate of 30.0%. Steam keeps approximately $1,190,533 and Volition, Reactor Zero, THQ Nordic receives $2,777,911.

How accurate are these revenue estimates for Red Faction Guerrilla Steam Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,834,603 to $8,503,810) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Red Faction Guerrilla Steam Edition earn on Epic Games Store instead?

If Red Faction Guerrilla Steam Edition generated the same gross revenue on the Epic Games Store, Volition, Reactor Zero, THQ Nordic would keep approximately $3,612,231 - that's $834,320 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $356,213. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,777,911.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Red Faction Guerrilla Steam Edition?

According to SteamSpy data, players spend an average of 8.1 hours in Red Faction Guerrilla Steam Edition, with a median playtime of 4.5 hours. This indicates solid player engagement.