Rayman Legends Steam key art
Rayman Legends cover art

Steam revenue analysis

Rayman Legends Steam Revenue & Sales Estimates

Ubisoft Montpellier · Ubisoft

$7.8MEst. Gross Revenue

281,204 estimated sales, 90% positive reviews, and $5,489,945.69 potentially retained by the developer after Steam's platform fees.

Action90% Positive$29.99MC 89

Revenue Overview

$7.8M

Gross Revenue

$5.5M

Developer Revenue

281,204

Est. Copies Sold

$7.8M

Revenue / Year (avg. 1 yr)

$5.6MLow estimate
$7.8MBest estimate
$16.8MHigh estimate

How the revenue splits

Gross Revenue
$7,842,780
Steam Platform Fee(30.0%)
−$2,352,834
Developer Revenue
$5,489,946

Developer vs. Steam

Developer: 70.0%($5,489,946)Steam: 30.0%($2,352,834)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,352,834
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
10,043Total Reviews
9,039positive (90%)
1,004negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,043 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Rayman Legends, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,842,780 in gross revenue into roughly $5,489,946 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Rayman Legends use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,842,780

To developer

$5,489,946

To developer: 70.0%

$5,489,946

Platform fee: 30.0%

$2,352,834

Epic Games Store

Gross revenue baseline: $7,842,780

To developer

$7,021,646

To developer: 89.5%

$7,021,646

Platform fee: 10.5%

$821,134

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $7,842,780

To developer

$5,489,946

To developer: 70.0%

$5,489,946

Platform fee: 30.0%

$2,352,834

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 42% by revenue in Action
42%

Top 42% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Rayman Legends ranks in the top 42% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.4h avg3.3h median

14.4h

Average Playtime

3.3h

Median Playtime

1.5h

Recent Activity (2 Weeks)

A median playtime of 3.3h and average of 14.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Montpellier
PublisherUbisoft
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players71
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsRemote Play on PhoneRemote Play on TabletRemote Play Together

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Frequently Asked Questions

How much has Rayman Legends earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Rayman Legends's total gross revenue on Steam at approximately $7,842,780.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,601,985
  • Calibrated midpoint (x28): $7,842,780
  • Optimistic estimate (x60): $16,805,956

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Rayman Legends sold on Steam?

With 10,043 Steam reviews and a 90% positive rating, we estimate Rayman Legends has sold between 200,860 and 602,580 copies, with a best estimate of 281,204.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Montpellier earn from Rayman Legends?

After Steam's tiered platform fee of effectively 30.0%, Ubisoft Montpellier keeps an estimated $5,489,946 from Rayman Legends's gross revenue of $7,842,780.

Here's the breakdown:

  • Gross Revenue: $7,842,780
  • Steam's Fee (30.0%): -$2,352,834
  • Developer Revenue: $5,489,946

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Rayman Legends?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Rayman Legends, with an estimated gross revenue of $7,842,780, this results in an effective rate of 30.0%. Steam keeps approximately $2,352,834 and Ubisoft Montpellier receives $5,489,946.

How accurate are these revenue estimates for Rayman Legends?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,601,985 to $16,805,956) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Rayman Legends earn on Epic Games Store instead?

If Rayman Legends generated the same gross revenue on the Epic Games Store, Ubisoft Montpellier would keep approximately $7,021,646 - that's $1,531,700 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $821,134. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,489,946.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Rayman Legends?

According to SteamSpy data, players spend an average of 14.4 hours in Rayman Legends, with a median playtime of 3.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Rayman Legends's Metacritic score?

Rayman Legends has a Metacritic score of 89/100, which is considered "generally favorable" by critics. The Steam community rates the game 90% positive based on 10,043 user reviews.