Pumpkin Jack Steam key art
Pumpkin Jack cover art

Steam revenue analysis

Pumpkin Jack Steam Revenue & Sales Estimates

Evil Raptor · Headup

$5MEst. Gross Revenue

250,496 estimated sales, 91% positive reviews, and $3,470,121.09 potentially retained by the developer after Steam's platform fees.

Action91% Positive$3.59

Revenue Overview

$5M

Gross Revenue

$3.5M

Developer Revenue

250,496

Est. Copies Sold

$826.2K

Revenue / Year (avg. 6 yr)

$3.1MLow estimate
$5MBest estimate
$9.3MHigh estimate

How the revenue splits

Gross Revenue
$4,957,316
Steam Platform Fee(30.0%)
−$1,487,195
Developer Revenue
$3,470,121

Developer vs. Steam

Developer: 70.0%($3,470,121)Steam: 30.0%($1,487,195)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,487,195
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
7,828Total Reviews
7,123positive (91%)
705negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,828 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Pumpkin Jack, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,957,316 in gross revenue into roughly $3,470,121 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$19.79

List price $3.59

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Pumpkin Jack use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,957,316

To developer

$3,470,121

To developer: 70.0%

$3,470,121

Platform fee: 30.0%

$1,487,195

Epic Games Store

Gross revenue baseline: $4,957,316

To developer

$4,482,438

To developer: 90.4%

$4,482,438

Platform fee: 9.6%

$474,878

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $4,957,316

To developer

$3,470,121

To developer: 70.0%

$3,470,121

Platform fee: 30.0%

$1,487,195

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 56% by revenue in Action
56%

Top 56% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Pumpkin Jack ranks in the top 56% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.9h avg2.6h median

2.9h

Average Playtime

2.6h

Median Playtime

Pumpkin Jack keeps players engaged for an average of 2.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperEvil Raptor
PublisherHeadup
Release DateOctober 22, 2020
Years on Market6 years
Current Price$3.59
Calibrated Avg. Selling Price$19.79
GenreAction
Peak Players6
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Pumpkin Jack earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Pumpkin Jack's total gross revenue on Steam at approximately $4,957,316.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,098,322
  • Calibrated midpoint (x32): $4,957,316
  • Optimistic estimate (x60): $9,294,967

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Pumpkin Jack sold on Steam?

With 7,828 Steam reviews and a 91% positive rating, we estimate Pumpkin Jack has sold between 156,560 and 469,680 copies, with a best estimate of 250,496.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Evil Raptor earn from Pumpkin Jack?

After Steam's tiered platform fee of effectively 30.0%, Evil Raptor keeps an estimated $3,470,121 from Pumpkin Jack's gross revenue of $4,957,316.

Here's the breakdown:

  • Gross Revenue: $4,957,316
  • Steam's Fee (30.0%): -$1,487,195
  • Developer Revenue: $3,470,121

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Pumpkin Jack?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Pumpkin Jack, with an estimated gross revenue of $4,957,316, this results in an effective rate of 30.0%. Steam keeps approximately $1,487,195 and Evil Raptor receives $3,470,121.

How accurate are these revenue estimates for Pumpkin Jack?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,098,322 to $9,294,967) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $20.

What would Pumpkin Jack earn on Epic Games Store instead?

If Pumpkin Jack generated the same gross revenue on the Epic Games Store, Evil Raptor would keep approximately $4,482,438 - that's $1,012,317 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $474,878. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,470,121.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Pumpkin Jack?

According to SteamSpy data, players spend an average of 2.9 hours in Pumpkin Jack, with a median playtime of 2.6 hours. This indicates solid player engagement.