Prototype Steam key art
Prototype cover art

Steam revenue analysis

Prototype Steam Revenue & Sales Estimates

Radical Entertainment · Activision

$6.4MEst. Gross Revenue

345,996 estimated sales, 80% positive reviews, and $4,502,445.95 potentially retained by the developer after Steam's platform fees.

Action80% Positive$19.99

Revenue Overview

$6.4M

Gross Revenue

$4.5M

Developer Revenue

345,996

Est. Copies Sold

$6.4M

Revenue / Year (avg. 1 yr)

$4.6MLow estimate
$6.4MBest estimate
$13.8MHigh estimate

How the revenue splits

Gross Revenue
$6,432,066
Steam Platform Fee(30.0%)
−$1,929,620
Developer Revenue
$4,502,446

Developer vs. Steam

Developer: 70.0%($4,502,446)Steam: 30.0%($1,929,620)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,929,620
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

80%positive
12,357Total Reviews
9,886positive (80%)
2,471negative (20%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,357 reviews and a 80% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Prototype, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,432,066 in gross revenue into roughly $4,502,446 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Prototype use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,432,066

To developer

$4,502,446

To developer: 70.0%

$4,502,446

Platform fee: 30.0%

$1,929,620

Epic Games Store

Gross revenue baseline: $6,432,066

To developer

$5,780,218

To developer: 89.9%

$5,780,218

Platform fee: 10.1%

$651,848

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,432,066

To developer

$4,502,446

To developer: 70.0%

$4,502,446

Platform fee: 30.0%

$1,929,620

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 48% by revenue in Action
48%

Top 48% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Prototype ranks in the top 48% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12h avg5.2h median

12h

Average Playtime

5.2h

Median Playtime

A median playtime of 5.2h and average of 12h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperRadical Entertainment
PublisherActivision
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players223
SteamSpy Owners1,000,000 .. 2,000,000

More by Radical Entertainment

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Frequently Asked Questions

How much has Prototype earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Prototype's total gross revenue on Steam at approximately $6,432,066.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,594,333
  • Calibrated midpoint (x28): $6,432,066
  • Optimistic estimate (x60): $13,782,998

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Prototype sold on Steam?

With 12,357 Steam reviews and a 80% positive rating, we estimate Prototype has sold between 247,140 and 741,420 copies, with a best estimate of 345,996.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Radical Entertainment earn from Prototype?

After Steam's tiered platform fee of effectively 30.0%, Radical Entertainment keeps an estimated $4,502,446 from Prototype's gross revenue of $6,432,066.

Here's the breakdown:

  • Gross Revenue: $6,432,066
  • Steam's Fee (30.0%): -$1,929,620
  • Developer Revenue: $4,502,446

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Prototype?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Prototype, with an estimated gross revenue of $6,432,066, this results in an effective rate of 30.0%. Steam keeps approximately $1,929,620 and Radical Entertainment receives $4,502,446.

How accurate are these revenue estimates for Prototype?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,594,333 to $13,782,998) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Prototype earn on Epic Games Store instead?

If Prototype generated the same gross revenue on the Epic Games Store, Radical Entertainment would keep approximately $5,780,218 - that's $1,277,772 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $651,848. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,502,446.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Prototype?

According to SteamSpy data, players spend an average of 12 hours in Prototype, with a median playtime of 5.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.