Project Wingman Steam key art
Project Wingman cover art

Steam revenue analysis

Project Wingman Steam Revenue & Sales Estimates

Sector D2 · Sector D2, Balor Games

$12.5MEst. Gross Revenue

538,076 estimated sales, 94% positive reviews, and $8,878,664.68 potentially retained by the developer after Steam's platform fees.

Action94% Positive$24.99

Revenue Overview

$12.5M

Gross Revenue

$8.9M

Developer Revenue

538,076

Est. Copies Sold

$12.5M

Revenue / Year (avg. 1 yr)

$8.9MLow estimate
$12.5MBest estimate
$26.8MHigh estimate

How the revenue splits

Gross Revenue
$12,504,886
Steam Platform Fee(29.0%)
−$3,626,222
Developer Revenue
$8,878,665

Developer vs. Steam

Developer: 71.0%($8,878,665)Steam: 29.0%($3,626,222)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$626,222
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
19,217Total Reviews
18,064positive (94%)
1,153negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,217 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Project Wingman, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.0%. That turns an estimated $12,504,886 in gross revenue into roughly $8,878,665 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

29.0%

Tiered 30 / 25 / 20%

Revenue estimates for Project Wingman use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,504,886

To developer

$8,878,665

To developer: 71.0%

$8,878,665

Platform fee: 29.0%

$3,626,222

Epic Games Store

Gross revenue baseline: $12,504,886

To developer

$11,124,300

To developer: 89.0%

$11,124,300

Platform fee: 11.0%

$1,380,586

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $12,504,886

To developer

$8,753,420

To developer: 70.0%

$8,753,420

Platform fee: 30.0%

$3,751,466

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 30% by revenue in Action
30%

Top 30% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Project Wingman ranks in the top 30% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

25.3h avg7.7h median

25.3h

Average Playtime

7.7h

Median Playtime

2.3h

Recent Activity (2 Weeks)

A median playtime of 7.7h and average of 25.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSector D2
PublisherSector D2, Balor Games
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players96
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Project Wingman earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Project Wingman's total gross revenue on Steam at approximately $12,504,886.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,932,062
  • Calibrated midpoint (x28): $12,504,886
  • Optimistic estimate (x60): $26,796,185

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Project Wingman sold on Steam?

With 19,217 Steam reviews and a 94% positive rating, we estimate Project Wingman has sold between 384,340 and 1,153,020 copies, with a best estimate of 538,076.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Sector D2 earn from Project Wingman?

After Steam's tiered platform fee of effectively 29.0%, Sector D2 keeps an estimated $8,878,665 from Project Wingman's gross revenue of $12,504,886.

Here's the breakdown:

  • Gross Revenue: $12,504,886
  • Steam's Fee (29.0%): -$3,626,222
  • Developer Revenue: $8,878,665

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Project Wingman?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Project Wingman, with an estimated gross revenue of $12,504,886, this results in an effective rate of 29.0%. Steam keeps approximately $3,626,222 and Sector D2 receives $8,878,665.

How accurate are these revenue estimates for Project Wingman?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,932,062 to $26,796,185) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would Project Wingman earn on Epic Games Store instead?

If Project Wingman generated the same gross revenue on the Epic Games Store, Sector D2 would keep approximately $11,124,300 - that's $2,245,635 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,380,586. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,753,420.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Project Wingman?

According to SteamSpy data, players spend an average of 25.3 hours in Project Wingman, with a median playtime of 7.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.