Pilgrims Steam key art
Pilgrims cover art

Steam revenue analysis

Pilgrims Steam Revenue & Sales Estimates

Amanita Design

$975KEst. Gross Revenue

153,300 estimated sales, 96% positive reviews, and $682,491.60 potentially retained by the developer after Steam's platform fees.

Action96% Positive$1.39

Revenue Overview

$975K

Gross Revenue

$682.5K

Developer Revenue

153,300

Est. Copies Sold

$975K

Revenue / Year (avg. 1 yr)

$650KLow estimate
$975KBest estimate
$1.9MHigh estimate

How the revenue splits

Gross Revenue
$974,988
Steam Platform Fee(30.0%)
−$292,496
Developer Revenue
$682,492

Developer vs. Steam

Developer: 70.0%($682,492)Steam: 30.0%($292,496)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$292,496
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
5,110Total Reviews
4,906positive (96%)
204negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,110 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Pilgrims, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $1, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $974,988 in gross revenue into roughly $682,492 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.36

List price $1.39

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Pilgrims use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $974,988

To developer

$682,492

To developer: 70.0%

$682,492

Platform fee: 30.0%

$292,496

Epic Games Store

Gross revenue baseline: $974,988

To developer

$974,988

To developer: 100.0%

$974,988

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $974,988

To developer

$682,492

To developer: 70.0%

$682,492

Platform fee: 30.0%

$292,496

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 95% by revenue in Action
95%

Top 95% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Pilgrims ranks in the top 95% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2h avg1.7h median

2h

Average Playtime

1.7h

Median Playtime

Pilgrims keeps players engaged for an average of 2 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperAmanita Design
PublisherAmanita Design
Release Date
Years on Market1 year
Current Price$1.39
Calibrated Avg. Selling Price$6.36
GenreAction
Peak Players5
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Pilgrims earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Pilgrims's total gross revenue on Steam at approximately $974,988.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $649,992
  • Calibrated midpoint (x30): $974,988
  • Optimistic estimate (x60): $1,949,976

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Pilgrims sold on Steam?

With 5,110 Steam reviews and a 96% positive rating, we estimate Pilgrims has sold between 102,200 and 306,600 copies, with a best estimate of 153,300.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Amanita Design earn from Pilgrims?

After Steam's tiered platform fee of effectively 30.0%, Amanita Design keeps an estimated $682,492 from Pilgrims's gross revenue of $974,988.

Here's the breakdown:

  • Gross Revenue: $974,988
  • Steam's Fee (30.0%): -$292,496
  • Developer Revenue: $682,492

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Pilgrims?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Pilgrims, with an estimated gross revenue of $974,988, this results in an effective rate of 30.0%. Steam keeps approximately $292,496 and Amanita Design receives $682,492.

How accurate are these revenue estimates for Pilgrims?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($649,992 to $1,949,976) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $6.

What would Pilgrims earn on Epic Games Store instead?

If Pilgrims generated the same gross revenue on the Epic Games Store, Amanita Design would keep approximately $974,988 - that's $292,496 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $682,492.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Pilgrims?

According to SteamSpy data, players spend an average of 2 hours in Pilgrims, with a median playtime of 1.7 hours. This indicates solid player engagement.