Nodebuster Steam key art
Nodebuster cover art

Steam revenue analysis

Nodebuster Steam Revenue & Sales Estimates

Goblobin

$946.9KEst. Gross Revenue

348,120 estimated sales, 98% positive reviews, and $662,820.48 potentially retained by the developer after Steam's platform fees.

Action98% Positive$2.99

Revenue Overview

$946.9K

Gross Revenue

$662.8K

Developer Revenue

348,120

Est. Copies Sold

$946.9K

Revenue / Year (avg. 1 yr)

$631.3KLow estimate
$946.9KBest estimate
$1.9MHigh estimate

How the revenue splits

Gross Revenue
$946,886
Steam Platform Fee(30.0%)
−$284,066
Developer Revenue
$662,820

Developer vs. Steam

Developer: 70.0%($662,820)Steam: 30.0%($284,066)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$284,066
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
11,604Total Reviews
11,372positive (98%)
232negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,604 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Nodebuster, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $946,886 in gross revenue into roughly $662,820 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.72

List price $2.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Nodebuster use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $946,886

To developer

$662,820

To developer: 70.0%

$662,820

Platform fee: 30.0%

$284,066

Epic Games Store

Gross revenue baseline: $946,886

To developer

$946,886

To developer: 100.0%

$946,886

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $946,886

To developer

$662,820

To developer: 70.0%

$662,820

Platform fee: 30.0%

$284,066

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 95% by revenue in Action
95%

Top 95% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Nodebuster ranks in the top 95% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.3h avg3.9h median

4.3h

Average Playtime

3.9h

Median Playtime

2.1h

Recent Activity (2 Weeks)

Nodebuster keeps players engaged for an average of 4.3 hours – solid engagement for a action game.

Current Activity49% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGoblobin
PublisherGoblobin
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$2.72
GenreAction
Peak Players50
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsSteam CloudFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has Nodebuster earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Nodebuster's total gross revenue on Steam at approximately $946,886.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $631,258
  • Calibrated midpoint (x30): $946,886
  • Optimistic estimate (x60): $1,893,773

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Nodebuster sold on Steam?

With 11,604 Steam reviews and a 98% positive rating, we estimate Nodebuster has sold between 232,080 and 696,240 copies, with a best estimate of 348,120.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Goblobin earn from Nodebuster?

After Steam's tiered platform fee of effectively 30.0%, Goblobin keeps an estimated $662,820 from Nodebuster's gross revenue of $946,886.

Here's the breakdown:

  • Gross Revenue: $946,886
  • Steam's Fee (30.0%): -$284,066
  • Developer Revenue: $662,820

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Nodebuster?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Nodebuster, with an estimated gross revenue of $946,886, this results in an effective rate of 30.0%. Steam keeps approximately $284,066 and Goblobin receives $662,820.

How accurate are these revenue estimates for Nodebuster?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($631,258 to $1,893,773) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $3.

What would Nodebuster earn on Epic Games Store instead?

If Nodebuster generated the same gross revenue on the Epic Games Store, Goblobin would keep approximately $946,886 - that's $284,066 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $662,820.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Nodebuster?

According to SteamSpy data, players spend an average of 4.3 hours in Nodebuster, with a median playtime of 3.9 hours. This indicates solid player engagement.