Night in the Woods Steam key art
Night in the Woods cover art

Steam revenue analysis

Night in the Woods Steam Revenue & Sales Estimates

Infinite Fall · Finji

$9.8MEst. Gross Revenue

524,748 estimated sales, 94% positive reviews, and $6,828,545.72 potentially retained by the developer after Steam's platform fees.

Action94% Positive$19.99

Revenue Overview

$9.8M

Gross Revenue

$6.8M

Developer Revenue

524,748

Est. Copies Sold

$9.8M

Revenue / Year (avg. 1 yr)

$7MLow estimate
$9.8MBest estimate
$20.9MHigh estimate

How the revenue splits

Gross Revenue
$9,755,065
Steam Platform Fee(30.0%)
−$2,926,520
Developer Revenue
$6,828,546

Developer vs. Steam

Developer: 70.0%($6,828,546)Steam: 30.0%($2,926,520)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,926,520
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
18,741Total Reviews
17,617positive (94%)
1,124negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,741 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Night in the Woods, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,755,065 in gross revenue into roughly $6,828,546 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Night in the Woods use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,755,065

To developer

$6,828,546

To developer: 70.0%

$6,828,546

Platform fee: 30.0%

$2,926,520

Epic Games Store

Gross revenue baseline: $9,755,065

To developer

$8,704,457

To developer: 89.2%

$8,704,457

Platform fee: 10.8%

$1,050,608

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $9,755,065

To developer

$6,828,546

To developer: 70.0%

$6,828,546

Platform fee: 30.0%

$2,926,520

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 36% by revenue in Action
36%

Top 36% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Night in the Woods ranks in the top 36% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.5h avg9.2h median

10.5h

Average Playtime

9.2h

Median Playtime

1.4h

Recent Activity (2 Weeks)

Night in the Woods keeps players engaged for an average of 10.5 hours – solid engagement for a action game.

Current Activity13% still active

Game Details

Dataset updated: April 18, 2026

DeveloperInfinite Fall
PublisherFinji
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players53
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Night in the Woods earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Night in the Woods's total gross revenue on Steam at approximately $9,755,065.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,967,904
  • Calibrated midpoint (x28): $9,755,065
  • Optimistic estimate (x60): $20,903,711

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Night in the Woods sold on Steam?

With 18,741 Steam reviews and a 94% positive rating, we estimate Night in the Woods has sold between 374,820 and 1,124,460 copies, with a best estimate of 524,748.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Infinite Fall earn from Night in the Woods?

After Steam's tiered platform fee of effectively 30.0%, Infinite Fall keeps an estimated $6,828,546 from Night in the Woods's gross revenue of $9,755,065.

Here's the breakdown:

  • Gross Revenue: $9,755,065
  • Steam's Fee (30.0%): -$2,926,520
  • Developer Revenue: $6,828,546

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Night in the Woods?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Night in the Woods, with an estimated gross revenue of $9,755,065, this results in an effective rate of 30.0%. Steam keeps approximately $2,926,520 and Infinite Fall receives $6,828,546.

How accurate are these revenue estimates for Night in the Woods?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,967,904 to $20,903,711) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Night in the Woods earn on Epic Games Store instead?

If Night in the Woods generated the same gross revenue on the Epic Games Store, Infinite Fall would keep approximately $8,704,457 - that's $1,875,912 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,050,608. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,828,546.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Night in the Woods?

According to SteamSpy data, players spend an average of 10.5 hours in Night in the Woods, with a median playtime of 9.2 hours. This indicates solid player engagement.