Next Day: Survival Steam key art
Next Day: Survival cover art

Steam revenue analysis

Next Day: Survival Steam Revenue & Sales Estimates

SOFF Games · Last Level

$3.1MEst. Gross Revenue

339,570 estimated sales, 63% positive reviews, and $2,160,683.91 potentially retained by the developer after Steam's platform fees.

Action63% Positive$9.99

Revenue Overview

$3.1M

Gross Revenue

$2.2M

Developer Revenue

339,570

Est. Copies Sold

$3.1M

Revenue / Year (avg. 1 yr)

$1.9MLow estimate
$3.1MBest estimate
$5.6MHigh estimate

How the revenue splits

Gross Revenue
$3,086,691
Steam Platform Fee(30.0%)
−$926,007
Developer Revenue
$2,160,684

Developer vs. Steam

Developer: 70.0%($2,160,684)Steam: 30.0%($926,007)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$926,007
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

63%positive
10,290Total Reviews
6,483positive (63%)
3,807negative (37%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,290 reviews and a 63% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Next Day: Survival, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,086,691 in gross revenue into roughly $2,160,684 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Next Day: Survival use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,086,691

To developer

$2,160,684

To developer: 70.0%

$2,160,684

Platform fee: 30.0%

$926,007

Epic Games Store

Gross revenue baseline: $3,086,691

To developer

$2,836,288

To developer: 91.9%

$2,836,288

Platform fee: 8.1%

$250,403

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.1%.

GOG

Gross revenue baseline: $3,086,691

To developer

$2,160,684

To developer: 70.0%

$2,160,684

Platform fee: 30.0%

$926,007

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 72% by revenue in Action
72%

Top 72% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Next Day: Survival ranks in the top 72% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.8h avg2.1h median

9.8h

Average Playtime

2.1h

Median Playtime

A median playtime of 2.1h and average of 9.8h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperSOFF Games
PublisherLast Level
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players3
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerPvPOnline PvPSteam AchievementsSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Next Day: Survival earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Next Day: Survival's total gross revenue on Steam at approximately $3,086,691.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,870,722
  • Calibrated midpoint (x33): $3,086,691
  • Optimistic estimate (x60): $5,612,166

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Next Day: Survival sold on Steam?

With 10,290 Steam reviews and a 63% positive rating, we estimate Next Day: Survival has sold between 205,800 and 617,400 copies, with a best estimate of 339,570.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does SOFF Games earn from Next Day: Survival?

After Steam's tiered platform fee of effectively 30.0%, SOFF Games keeps an estimated $2,160,684 from Next Day: Survival's gross revenue of $3,086,691.

Here's the breakdown:

  • Gross Revenue: $3,086,691
  • Steam's Fee (30.0%): -$926,007
  • Developer Revenue: $2,160,684

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Next Day: Survival?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Next Day: Survival, with an estimated gross revenue of $3,086,691, this results in an effective rate of 30.0%. Steam keeps approximately $926,007 and SOFF Games receives $2,160,684.

How accurate are these revenue estimates for Next Day: Survival?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,870,722 to $5,612,166) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $9.

What would Next Day: Survival earn on Epic Games Store instead?

If Next Day: Survival generated the same gross revenue on the Epic Games Store, SOFF Games would keep approximately $2,836,288 - that's $675,604 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $250,403. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,160,684.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Next Day: Survival?

According to SteamSpy data, players spend an average of 9.8 hours in Next Day: Survival, with a median playtime of 2.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.