Neon White Steam key art
Neon White cover art

Steam revenue analysis

Neon White Steam Revenue & Sales Estimates

Angel Matrix · Annapurna Interactive

$11.1MEst. Gross Revenue

478,521 estimated sales, 98% positive reviews, and $7,840,621.03 potentially retained by the developer after Steam's platform fees.

Action98% Positive$9.99

Revenue Overview

$11.1M

Gross Revenue

$7.8M

Developer Revenue

478,521

Est. Copies Sold

$11.1M

Revenue / Year (avg. 1 yr)

$8.2MLow estimate
$11.1MBest estimate
$24.7MHigh estimate

How the revenue splits

Gross Revenue
$11,120,828
Steam Platform Fee(29.5%)
−$3,280,207
Developer Revenue
$7,840,621

Developer vs. Steam

Developer: 70.5%($7,840,621)Steam: 29.5%($3,280,207)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$280,207
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
17,723Total Reviews
17,369positive (98%)
354negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    17,723 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Neon White, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.5%. That turns an estimated $11,120,828 in gross revenue into roughly $7,840,621 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $9.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

29.5%

Tiered 30 / 25 / 20%

Revenue estimates for Neon White use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,120,828

To developer

$7,840,621

To developer: 70.5%

$7,840,621

Platform fee: 29.5%

$3,280,207

Epic Games Store

Gross revenue baseline: $11,120,828

To developer

$9,906,329

To developer: 89.1%

$9,906,329

Platform fee: 10.9%

$1,214,499

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $11,120,828

To developer

$7,784,580

To developer: 70.0%

$7,784,580

Platform fee: 30.0%

$3,336,248

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 32% by revenue in Action
32%

Top 32% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Neon White ranks in the top 32% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.4h avg11.1h median

15.4h

Average Playtime

11.1h

Median Playtime

0h

Recent Activity (2 Weeks)

Neon White keeps players engaged for an average of 15.4 hours – solid engagement for a action game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAngel Matrix
PublisherAnnapurna Interactive
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players160
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Neon White earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Neon White's total gross revenue on Steam at approximately $11,120,828.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,237,650
  • Calibrated midpoint (x27): $11,120,828
  • Optimistic estimate (x60): $24,712,951

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Neon White sold on Steam?

With 17,723 Steam reviews and a 98% positive rating, we estimate Neon White has sold between 354,460 and 1,063,380 copies, with a best estimate of 478,521.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Angel Matrix earn from Neon White?

After Steam's tiered platform fee of effectively 29.5%, Angel Matrix keeps an estimated $7,840,621 from Neon White's gross revenue of $11,120,828.

Here's the breakdown:

  • Gross Revenue: $11,120,828
  • Steam's Fee (29.5%): -$3,280,207
  • Developer Revenue: $7,840,621

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Neon White?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Neon White, with an estimated gross revenue of $11,120,828, this results in an effective rate of 29.5%. Steam keeps approximately $3,280,207 and Angel Matrix receives $7,840,621.

How accurate are these revenue estimates for Neon White?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,237,650 to $24,712,951) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $23.

What would Neon White earn on Epic Games Store instead?

If Neon White generated the same gross revenue on the Epic Games Store, Angel Matrix would keep approximately $9,906,329 - that's $2,065,708 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,214,499. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,784,580.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Neon White?

According to SteamSpy data, players spend an average of 15.4 hours in Neon White, with a median playtime of 11.1 hours. This indicates solid player engagement.