NEKOPARA Vol. 2 Steam key art
NEKOPARA Vol. 2 cover art

Steam revenue analysis

NEKOPARA Vol. 2 Steam Revenue & Sales Estimates

NEKO WORKs · Sekai Project

$3.4MEst. Gross Revenue

377,940 estimated sales, 97% positive reviews, and $2,404,832.22 potentially retained by the developer after Steam's platform fees.

Action97% Positive$9.99

Revenue Overview

$3.4M

Gross Revenue

$2.4M

Developer Revenue

377,940

Est. Copies Sold

$3.4M

Revenue / Year (avg. 1 yr)

$2.3MLow estimate
$3.4MBest estimate
$6.9MHigh estimate

How the revenue splits

Gross Revenue
$3,435,475
Steam Platform Fee(30.0%)
−$1,030,642
Developer Revenue
$2,404,832

Developer vs. Steam

Developer: 70.0%($2,404,832)Steam: 30.0%($1,030,642)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,030,642
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
12,598Total Reviews
12,220positive (97%)
378negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,598 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For NEKOPARA Vol. 2, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,435,475 in gross revenue into roughly $2,404,832 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for NEKOPARA Vol. 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,435,475

To developer

$2,404,832

To developer: 70.0%

$2,404,832

Platform fee: 30.0%

$1,030,642

Epic Games Store

Gross revenue baseline: $3,435,475

To developer

$3,143,218

To developer: 91.5%

$3,143,218

Platform fee: 8.5%

$292,257

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.5%.

GOG

Gross revenue baseline: $3,435,475

To developer

$2,404,832

To developer: 70.0%

$2,404,832

Platform fee: 30.0%

$1,030,642

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 68% by revenue in Action
68%

Top 68% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

NEKOPARA Vol. 2 ranks in the top 68% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.2h avg2.3h median

4.2h

Average Playtime

2.3h

Median Playtime

NEKOPARA Vol. 2 keeps players engaged for an average of 4.2 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperNEKO WORKs
PublisherSekai Project
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players14
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has NEKOPARA Vol. 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate NEKOPARA Vol. 2's total gross revenue on Steam at approximately $3,435,475.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,290,316
  • Calibrated midpoint (x30): $3,435,475
  • Optimistic estimate (x60): $6,870,949

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has NEKOPARA Vol. 2 sold on Steam?

With 12,598 Steam reviews and a 97% positive rating, we estimate NEKOPARA Vol. 2 has sold between 251,960 and 755,880 copies, with a best estimate of 377,940.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does NEKO WORKs earn from NEKOPARA Vol. 2?

After Steam's tiered platform fee of effectively 30.0%, NEKO WORKs keeps an estimated $2,404,832 from NEKOPARA Vol. 2's gross revenue of $3,435,475.

Here's the breakdown:

  • Gross Revenue: $3,435,475
  • Steam's Fee (30.0%): -$1,030,642
  • Developer Revenue: $2,404,832

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from NEKOPARA Vol. 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For NEKOPARA Vol. 2, with an estimated gross revenue of $3,435,475, this results in an effective rate of 30.0%. Steam keeps approximately $1,030,642 and NEKO WORKs receives $2,404,832.

How accurate are these revenue estimates for NEKOPARA Vol. 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,290,316 to $6,870,949) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $9.

What would NEKOPARA Vol. 2 earn on Epic Games Store instead?

If NEKOPARA Vol. 2 generated the same gross revenue on the Epic Games Store, NEKO WORKs would keep approximately $3,143,218 - that's $738,385 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $292,257. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,404,832.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in NEKOPARA Vol. 2?

According to SteamSpy data, players spend an average of 4.2 hours in NEKOPARA Vol. 2, with a median playtime of 2.3 hours. This indicates solid player engagement.