MUSYNX Steam key art
MUSYNX cover art

Steam revenue analysis

MUSYNX Steam Revenue & Sales Estimates

I-Inferno · Wave Game

$702.3KEst. Gross Revenue

193,471 estimated sales, 89% positive reviews, and $491,609.81 potentially retained by the developer after Steam's platform fees.

Action89% Positive$3.99

Revenue Overview

$702.3K

Gross Revenue

$491.6K

Developer Revenue

193,471

Est. Copies Sold

$702.3K

Revenue / Year (avg. 1 yr)

$453.1KLow estimate
$702.3KBest estimate
$1.4MHigh estimate

How the revenue splits

Gross Revenue
$702,300
Steam Platform Fee(30.0%)
−$210,690
Developer Revenue
$491,610

Developer vs. Steam

Developer: 70.0%($491,610)Steam: 30.0%($210,690)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$210,690
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
6,241Total Reviews
5,554positive (89%)
687negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,241 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For MUSYNX, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $4 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $702,300 in gross revenue into roughly $491,610 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$3.63

List price $3.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for MUSYNX use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $4 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $702,300

To developer

$491,610

To developer: 70.0%

$491,610

Platform fee: 30.0%

$210,690

Epic Games Store

Gross revenue baseline: $702,300

To developer

$702,300

To developer: 100.0%

$702,300

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $702,300

To developer

$491,610

To developer: 70.0%

$491,610

Platform fee: 30.0%

$210,690

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 97% by revenue in Action
97%

Top 97% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

MUSYNX ranks in the top 97% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.2h avg2h median

9.2h

Average Playtime

2h

Median Playtime

A median playtime of 2h and average of 9.2h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperI-Inferno
PublisherWave Game
Release Date
Years on Market1 year
Current Price$3.99
Calibrated Avg. Selling Price$3.63
GenreAction
Peak Players39
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam Trading CardsSteam CloudSteam LeaderboardsFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has MUSYNX earned on Steam?

Based on our analysis using the Boxleiter method, we estimate MUSYNX's total gross revenue on Steam at approximately $702,300.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $453,097
  • Calibrated midpoint (x31): $702,300
  • Optimistic estimate (x60): $1,359,290

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has MUSYNX sold on Steam?

With 6,241 Steam reviews and a 89% positive rating, we estimate MUSYNX has sold between 124,820 and 374,460 copies, with a best estimate of 193,471.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does I-Inferno earn from MUSYNX?

After Steam's tiered platform fee of effectively 30.0%, I-Inferno keeps an estimated $491,610 from MUSYNX's gross revenue of $702,300.

Here's the breakdown:

  • Gross Revenue: $702,300
  • Steam's Fee (30.0%): -$210,690
  • Developer Revenue: $491,610

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from MUSYNX?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For MUSYNX, with an estimated gross revenue of $702,300, this results in an effective rate of 30.0%. Steam keeps approximately $210,690 and I-Inferno receives $491,610.

How accurate are these revenue estimates for MUSYNX?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($453,097 to $1,359,290) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $4.

What would MUSYNX earn on Epic Games Store instead?

If MUSYNX generated the same gross revenue on the Epic Games Store, I-Inferno would keep approximately $702,300 - that's $210,690 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $491,610.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in MUSYNX?

According to SteamSpy data, players spend an average of 9.2 hours in MUSYNX, with a median playtime of 2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.