MULLET MADJACK Steam key art
MULLET MADJACK cover art

Steam revenue analysis

MULLET MADJACK Steam Revenue & Sales Estimates

HAMMER95 · Epopeia Games, HAMMER95

$3.8MEst. Gross Revenue

203,364 estimated sales, 98% positive reviews, and $2,646,375.73 potentially retained by the developer after Steam's platform fees.

Action98% Positive$19.99

Revenue Overview

$3.8M

Gross Revenue

$2.6M

Developer Revenue

203,364

Est. Copies Sold

$3.8M

Revenue / Year (avg. 1 yr)

$2.8MLow estimate
$3.8MBest estimate
$8.4MHigh estimate

How the revenue splits

Gross Revenue
$3,780,537
Steam Platform Fee(30.0%)
−$1,134,161
Developer Revenue
$2,646,376

Developer vs. Steam

Developer: 70.0%($2,646,376)Steam: 30.0%($1,134,161)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,134,161
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
7,532Total Reviews
7,381positive (98%)
151negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,532 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For MULLET MADJACK, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,780,537 in gross revenue into roughly $2,646,376 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for MULLET MADJACK use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,780,537

To developer

$2,646,376

To developer: 70.0%

$2,646,376

Platform fee: 30.0%

$1,134,161

Epic Games Store

Gross revenue baseline: $3,780,537

To developer

$3,446,872

To developer: 91.2%

$3,446,872

Platform fee: 8.8%

$333,664

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.8%.

GOG

Gross revenue baseline: $3,780,537

To developer

$2,646,376

To developer: 70.0%

$2,646,376

Platform fee: 30.0%

$1,134,161

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 65% by revenue in Action
65%

Top 65% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

MULLET MADJACK ranks in the top 65% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.8h avg2.9h median

3.8h

Average Playtime

2.9h

Median Playtime

MULLET MADJACK keeps players engaged for an average of 3.8 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperHAMMER95
PublisherEpopeia Games, HAMMER95
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players33
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has MULLET MADJACK earned on Steam?

Based on our analysis using the Boxleiter method, we estimate MULLET MADJACK's total gross revenue on Steam at approximately $3,780,537.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,800,398
  • Calibrated midpoint (x27): $3,780,537
  • Optimistic estimate (x60): $8,401,193

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has MULLET MADJACK sold on Steam?

With 7,532 Steam reviews and a 98% positive rating, we estimate MULLET MADJACK has sold between 150,640 and 451,920 copies, with a best estimate of 203,364.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does HAMMER95 earn from MULLET MADJACK?

After Steam's tiered platform fee of effectively 30.0%, HAMMER95 keeps an estimated $2,646,376 from MULLET MADJACK's gross revenue of $3,780,537.

Here's the breakdown:

  • Gross Revenue: $3,780,537
  • Steam's Fee (30.0%): -$1,134,161
  • Developer Revenue: $2,646,376

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from MULLET MADJACK?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For MULLET MADJACK, with an estimated gross revenue of $3,780,537, this results in an effective rate of 30.0%. Steam keeps approximately $1,134,161 and HAMMER95 receives $2,646,376.

How accurate are these revenue estimates for MULLET MADJACK?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,800,398 to $8,401,193) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $19.

What would MULLET MADJACK earn on Epic Games Store instead?

If MULLET MADJACK generated the same gross revenue on the Epic Games Store, HAMMER95 would keep approximately $3,446,872 - that's $800,497 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $333,664. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,646,376.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in MULLET MADJACK?

According to SteamSpy data, players spend an average of 3.8 hours in MULLET MADJACK, with a median playtime of 2.9 hours. This indicates solid player engagement.