Mortal Kombat 1 Steam key art
Mortal Kombat 1 cover art

Steam revenue analysis

Mortal Kombat 1 Steam Revenue & Sales Estimates

NetherRealm Studios · Warner Bros. Games

$44.9MEst. Gross Revenue

1,150,875 estimated sales, 70% positive reviews, and $33,154,462.19 potentially retained by the developer after Steam's platform fees.

Action70% Positive$49.99

Revenue Overview

$44.9M

Gross Revenue

$33.2M

Developer Revenue

1,150,875

Est. Copies Sold

$15M

Revenue / Year (avg. 3 yr)

$29MLow estimate
$44.9MBest estimate
$86.9MHigh estimate

How the revenue splits

Gross Revenue
$44,872,616
Steam Platform Fee(26.1%)
−$11,718,154
Developer Revenue
$33,154,462

Developer vs. Steam

Developer: 73.9%($33,154,462)Steam: 26.1%($11,718,154)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$8,718,154
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

70%positive
37,125Total Reviews
25,988positive (70%)
11,137negative (30%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    37,125 reviews and a 70% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mortal Kombat 1, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $39 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.1%. That turns an estimated $44,872,616 in gross revenue into roughly $33,154,462 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$38.99

List price $49.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

26.1%

Tiered 30 / 25 / 20%

Revenue estimates for Mortal Kombat 1 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $39 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $44,872,616

To developer

$33,154,462

To developer: 73.9%

$33,154,462

Platform fee: 26.1%

$11,718,154

Epic Games Store

Gross revenue baseline: $44,872,616

To developer

$39,607,902

To developer: 88.3%

$39,607,902

Platform fee: 11.7%

$5,264,714

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $44,872,616

To developer

$31,410,831

To developer: 70.0%

$31,410,831

Platform fee: 30.0%

$13,461,785

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 10% by revenue in Action
10%

Top 10% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Mortal Kombat 1 ranks in the top 10% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

27h avg11.3h median

27h

Average Playtime

11.3h

Median Playtime

6.1h

Recent Activity (2 Weeks)

A median playtime of 11.3h and average of 27h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity23% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNetherRealm Studios
PublisherWarner Bros. Games
Release DateSeptember 18, 2023
Years on Market3 years
Current Price$49.99
Calibrated Avg. Selling Price$38.99
GenreAction
Peak Players1,149
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Mortal Kombat 1 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mortal Kombat 1's total gross revenue on Steam at approximately $44,872,616.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $28,950,075
  • Calibrated midpoint (x31): $44,872,616
  • Optimistic estimate (x60): $86,850,225

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mortal Kombat 1 sold on Steam?

With 37,125 Steam reviews and a 70% positive rating, we estimate Mortal Kombat 1 has sold between 742,500 and 2,227,500 copies, with a best estimate of 1,150,875.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does NetherRealm Studios earn from Mortal Kombat 1?

After Steam's tiered platform fee of effectively 26.1%, NetherRealm Studios keeps an estimated $33,154,462 from Mortal Kombat 1's gross revenue of $44,872,616.

Here's the breakdown:

  • Gross Revenue: $44,872,616
  • Steam's Fee (26.1%): -$11,718,154
  • Developer Revenue: $33,154,462

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mortal Kombat 1?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mortal Kombat 1, with an estimated gross revenue of $44,872,616, this results in an effective rate of 26.1%. Steam keeps approximately $11,718,154 and NetherRealm Studios receives $33,154,462.

How accurate are these revenue estimates for Mortal Kombat 1?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($28,950,075 to $86,850,225) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $39.

What would Mortal Kombat 1 earn on Epic Games Store instead?

If Mortal Kombat 1 generated the same gross revenue on the Epic Games Store, NetherRealm Studios would keep approximately $39,607,902 - that's $6,453,440 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,264,714. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $31,410,831.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mortal Kombat 1?

According to SteamSpy data, players spend an average of 27 hours in Mortal Kombat 1, with a median playtime of 11.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.