Metaphor: ReFantazio Steam key art
Metaphor: ReFantazio cover art

Steam revenue analysis

Metaphor: ReFantazio Steam Revenue & Sales Estimates

ATLUS · SEGA

$52.7MEst. Gross Revenue

940,680 estimated sales, 91% positive reviews, and $39,134,938.56 potentially retained by the developer after Steam's platform fees.

Action91% Positive$69.99

Revenue Overview

$52.7M

Gross Revenue

$39.1M

Developer Revenue

940,680

Est. Copies Sold

$26.3M

Revenue / Year (avg. 2 yr)

$39MLow estimate
$52.7MBest estimate
$117MHigh estimate

How the revenue splits

Gross Revenue
$52,668,673
Steam Platform Fee(25.7%)
−$13,533,735
Developer Revenue
$39,134,939

Developer vs. Steam

Developer: 74.3%($39,134,939)Steam: 25.7%($13,533,735)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$533,735

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
34,840Total Reviews
31,704positive (91%)
3,136negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    34,840 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Metaphor: ReFantazio, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $70, we estimate a realized average sale price of $56 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.7%. That turns an estimated $52,668,673 in gross revenue into roughly $39,134,939 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$55.99

List price $69.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

25.7%

Tiered 30 / 25 / 20%

Revenue estimates for Metaphor: ReFantazio use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $56 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $52,668,673

To developer

$39,134,939

To developer: 74.3%

$39,134,939

Platform fee: 25.7%

$13,533,735

Epic Games Store

Gross revenue baseline: $52,668,673

To developer

$46,468,432

To developer: 88.2%

$46,468,432

Platform fee: 11.8%

$6,200,241

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $52,668,673

To developer

$36,868,071

To developer: 70.0%

$36,868,071

Platform fee: 30.0%

$15,800,602

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 8% by revenue in Action
8%

Top 8% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Metaphor: ReFantazio ranks in the top 8% of 2141 tracked action top-sellers, with estimated revenue 9× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

52.7h avg40.6h median

52.7h

Average Playtime

40.6h

Median Playtime

2.5h

Recent Activity (2 Weeks)

Metaphor: ReFantazio keeps players engaged for an average of 52.7 hours – solid engagement for a action game.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperATLUS
PublisherSEGA
Release DateOctober 9, 2024
Years on Market2 years
Current Price$69.99
Calibrated Avg. Selling Price$55.99
GenreAction
Peak Players1,753
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Metaphor: ReFantazio earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Metaphor: ReFantazio's total gross revenue on Steam at approximately $52,668,673.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $39,013,832
  • Calibrated midpoint (x27): $52,668,673
  • Optimistic estimate (x60): $117,041,496

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Metaphor: ReFantazio sold on Steam?

With 34,840 Steam reviews and a 91% positive rating, we estimate Metaphor: ReFantazio has sold between 696,800 and 2,090,400 copies, with a best estimate of 940,680.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does ATLUS earn from Metaphor: ReFantazio?

After Steam's tiered platform fee of effectively 25.7%, ATLUS keeps an estimated $39,134,939 from Metaphor: ReFantazio's gross revenue of $52,668,673.

Here's the breakdown:

  • Gross Revenue: $52,668,673
  • Steam's Fee (25.7%): -$13,533,735
  • Developer Revenue: $39,134,939

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Metaphor: ReFantazio?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Metaphor: ReFantazio, with an estimated gross revenue of $52,668,673, this results in an effective rate of 25.7%. Steam keeps approximately $13,533,735 and ATLUS receives $39,134,939.

How accurate are these revenue estimates for Metaphor: ReFantazio?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($39,013,832 to $117,041,496) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $56.

What would Metaphor: ReFantazio earn on Epic Games Store instead?

If Metaphor: ReFantazio generated the same gross revenue on the Epic Games Store, ATLUS would keep approximately $46,468,432 - that's $7,333,494 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,200,241. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $36,868,071.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Metaphor: ReFantazio?

According to SteamSpy data, players spend an average of 52.7 hours in Metaphor: ReFantazio, with a median playtime of 40.6 hours. This indicates solid player engagement.