Machinika: Museum Steam key art
Machinika: Museum cover art

Steam revenue analysis

Machinika: Museum Steam Revenue & Sales Estimates

Littlefield Studio · Dear Villagers

$1.3MEst. Gross Revenue

174,313 estimated sales, 93% positive reviews, and $887,078.86 potentially retained by the developer after Steam's platform fees.

Action93% Positive$7.99

Revenue Overview

$1.3M

Gross Revenue

$887.1K

Developer Revenue

174,313

Est. Copies Sold

$1.3M

Revenue / Year (avg. 1 yr)

$817.6KLow estimate
$1.3MBest estimate
$2.5MHigh estimate

How the revenue splits

Gross Revenue
$1,267,256
Steam Platform Fee(30.0%)
−$380,177
Developer Revenue
$887,079

Developer vs. Steam

Developer: 70.0%($887,079)Steam: 30.0%($380,177)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$380,177
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
5,623Total Reviews
5,229positive (93%)
394negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,623 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Machinika: Museum, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $8, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,267,256 in gross revenue into roughly $887,079 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$7.27

List price $7.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Machinika: Museum use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,267,256

To developer

$887,079

To developer: 70.0%

$887,079

Platform fee: 30.0%

$380,177

Epic Games Store

Gross revenue baseline: $1,267,256

To developer

$1,235,185

To developer: 97.5%

$1,235,185

Platform fee: 2.5%

$32,071

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 2.5%.

GOG

Gross revenue baseline: $1,267,256

To developer

$887,079

To developer: 70.0%

$887,079

Platform fee: 30.0%

$380,177

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 93% by revenue in Action
93%

Top 93% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Machinika: Museum ranks in the top 93% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4h avg2.6h median

4h

Average Playtime

2.6h

Median Playtime

Machinika: Museum keeps players engaged for an average of 4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperLittlefield Studio
PublisherDear Villagers
Release Date
Years on Market1 year
Current Price$7.99
Calibrated Avg. Selling Price$7.27
GenreAction
Peak Players53
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has Machinika: Museum earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Machinika: Museum's total gross revenue on Steam at approximately $1,267,256.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $817,584
  • Calibrated midpoint (x31): $1,267,256
  • Optimistic estimate (x60): $2,452,753

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Machinika: Museum sold on Steam?

With 5,623 Steam reviews and a 93% positive rating, we estimate Machinika: Museum has sold between 112,460 and 337,380 copies, with a best estimate of 174,313.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Littlefield Studio earn from Machinika: Museum?

After Steam's tiered platform fee of effectively 30.0%, Littlefield Studio keeps an estimated $887,079 from Machinika: Museum's gross revenue of $1,267,256.

Here's the breakdown:

  • Gross Revenue: $1,267,256
  • Steam's Fee (30.0%): -$380,177
  • Developer Revenue: $887,079

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Machinika: Museum?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Machinika: Museum, with an estimated gross revenue of $1,267,256, this results in an effective rate of 30.0%. Steam keeps approximately $380,177 and Littlefield Studio receives $887,079.

How accurate are these revenue estimates for Machinika: Museum?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($817,584 to $2,452,753) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $7.

What would Machinika: Museum earn on Epic Games Store instead?

If Machinika: Museum generated the same gross revenue on the Epic Games Store, Littlefield Studio would keep approximately $1,235,185 - that's $348,106 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $32,071. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $887,079.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Machinika: Museum?

According to SteamSpy data, players spend an average of 4 hours in Machinika: Museum, with a median playtime of 2.6 hours. This indicates solid player engagement.